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Article: 9751
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From: John Moores <jmoores@inforamp.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Save anim file type in Lightwave PC?
Date: 5 Jan 1996 19:09:00 GMT
Organization: Rebel Alliance
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To: tomcole@idir.net
Tom,
You must load the different file converters in the "add
plug-ins". That should give you several save options.
John
Article: 9752
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: "Print res" needs huuuuuge amount of RAM, HELP!
Date: 5 Jan 1996 16:01:04 -0700
Organization: Primenet Services for the Internet
Lines: 28
Sender: root@primenet.com
Message-ID: <wturber.772.01F7C71E@primenet.com>
References: <4ciuqq$9a0@erinews.ericsson.se>
X-Posted-By: ip033.phx.primenet.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
In article <4ciuqq$9a0@erinews.ericsson.se> Per Swantesson <epkpesw@ryepk.ericsson.se> writes:
>From: Per Swantesson <epkpesw@ryepk.ericsson.se>
>Subject: "Print res" needs huuuuuge amount of RAM, HELP!
>Date: 5 Jan 1996 10:34:02 GMT
>I am making a poster in Lightwave. I've got a Pentium 133 with 32 Mb RAM
>but it seems like it's impossible to render pictures larger than
>1280x1024. It's a quite simple scene with 20000 polygons.
>How much more RAM do I need for 2500x1800?
>Why does not 100 Mb swapfile help?
>How can I split the image in smaller parts and then join them semlessly?
>Is more physical RAM the only solution?
>regards,
>Per Swantesson
>Ericsson Software Technology AB
>Sweden
Use smaller segment sizes. Also, what operating system are you using and what
is your error message? If you are rendering under Win 3.x, you can change
your PageOvercommit line in SYSTEM.INI. That might help.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 9753
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From: Manuel Coats <mcoats@qnet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: HOW TO GET "FX KIT 4 LW" TO CROATIA ?
Date: Fri, 5 Jan 1996 16:02:41 -0800
Organization: Quantum Networking Solutions; USA; info@qnet.com
Lines: 16
Message-ID: <Pine.SV4.3.91.960105160106.7637E-100000@cello>
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In-Reply-To: <4cco76$dtk@bagan.srce.hr>
On 3 Jan 1996, Ivan Katic - PRVA EK.SKOLA wrote:
> Please, can You give me some information about how to order "The FX Kit
> forLightwave" !
> Note that I'm from Croatia, Europe !
> Thanks !
>
> E-mail: ikatic@jagor.srce.hr
I think I might have replied to you already, but just in case, you can
order by calling 805-726-3545 or faxing your order to 805-726-3544.
MC
LIGHTSPEED
Article: 9754
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From: John Brandwood <jcb@fishnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: quantum fireball and PVR?
Date: 5 Jan 1996 04:22:34 GMT
Organization: Leonardo Internet
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justin@nyc.pipeline.com (Michael Justin Austin) wrote:
>Is anyone successfully using the 1.2 gig quantum fireball
>with the PVR? Or is anyone having success with smaller drives
>that are NOT on dps approved pvr hd list?
The Fireball range is not desgined for AV use, and I'd be surprised if
it met your needs.
The cheapest Quantum AV drive is the 2GB Capella (5400RPM, 1MB cache),
$630 from APS.
A more reliable solution would be the Quantum Atlas range, the 2GB
version of which is $799 from APS (7200RPM, 1MB cache).
Sorry I can't give you good news.
John.
Article: 9755
Newsgroups: comp.graphics.apps.lightwave
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From: kwhardy@iglou2.iglou.com (Kelly W. Hardy)
Subject: Re: Ok, I give up. What *is* ScreamerNet?
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Date: Fri, 5 Jan 1996 10:52:50 GMT
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>ScreamerNet is a batch rendering standalone exec for Lightwave. You can use it
>on a single machine to render several scenes in a row by queuing (queueing?)
>Kevin Gleeson
>Hobart TAS OZ
Hmmm...interesting. I am a registered ScreamerNet user, but didn't know
it was capable of rendering several scenes in a batch. What am I
missing? It doesn't seem to have an a-rexx port...how do you send
multiple scenes to be rendered? I can do so with the regular amiga
version of LightWave, but don't know how to tell SN that when it finishes
a scene, it's supposed to clear the processors, close the current anim on
par, load the next scene with objects and images, and render...
Any suggestions??
kwhardy@iglou.com
15 Telecommunications, Inc.
Public Television for Greater Louisville
and Southern Indiana
"If PBS doesn't do it, who will?"
--
kwhardy@iglou.com
Article: 9756
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From: replicatch@aol.com (ReplicaTch)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Proposed changes to Lightwave
Date: 5 Jan 1996 06:41:22 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Here's my few straws on the camel's back:
1) Shadow Maps enabled for point lights
2) Bezier curves for spline modeling and motion paths
3) A Mac port.
I'm done. You can all go home now.
Keith Lango
Director Mac 3D Development
REPLICA Technology
"Affordable, Quality 3D models"
Article: 9757
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From: replicatch@aol.com (ReplicaTch)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: "camera shake" effect?
Date: 5 Jan 1996 07:06:19 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Use Adobe Premiere. Import the animated clip, and use the movement filters
to wiggle the clip around a bit. You can also do animated motion blurs in
Premiere, so long as you need to blur the whole image. The only
compensation you might have to make is to oversample, or render your clip
a little larger than the usable screen size. That way, when you jerk the
clip around, you won't get borders showing up on the edges.
Just a thought.
Keith Lango
Director Mac 3D Development
REPLICA Technology
"Affordable, Quality 3D models"
Article: 9758
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From: kipster@primenet.com (Kip Pesuti)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga 4000T ?
Date: 5 Jan 1996 05:45:01 -0700
Organization: Primenet Services for the Internet
Lines: 12
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>YES! You can use the 1084 or 1084s monitors with the A4000T. But dont
>forget that it would be LOW RES. ie 640x200 (256 in PAL). OR flikker
>like HELL in Hi RES ie 640x400 (512 in PAL).
I thought 640x200 is high res and 640x400 is high res lased. (Which is why it
flickers.) 320x200 is low res.
God bless you!
(and your Amiga) or whatever you use :)
-Kip
Article: 9759
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From: Bob Lindabury <bobl@bobsbox.rent.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: WTD LW for SGI
Date: Fri, 05 Jan 1996 08:00:38 -0400
Organization: Raven Enterprises
Lines: 21
Message-ID: <30ED12E6.58E6@bobsbox.rent.com>
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To: Sam Marrocco <marrocco@mich.com>
Sam Marrocco wrote:
>
> I don't think you'll be able to get LW-SGI used at all, since XAOS
> encodes each version to your particular machine serial numbers as
> protection.
>
> I use it on an Indigo2 Extreme and love it, but miss the plug-ins, arexx,
> and third party support the Amiga had.
Ah, what plug-ins are you missing. I have the SGI version and the plug-ins
seem to be right there in the plug-ins directory. Of course Pennello Lite
isn't in there. As far as used LightWave on the SGI, I imagine you can
transfer your license without too much trouble. You'll just have to get a
new key from Xaos. Of course if someone is selling a SGI machine with
LightWave, you wouldn't have to worry about that.
-- Bob Lindabury
bobl@graphics.rent.com The NEW Graphics BBS
http://www.graphics.rent.com Main line: +1 908/469-0049
ftp://ftp.graphics.rent.com Piscataway, NJ USA
3D Studio, Lightwave, TrueSpace, POVRay, PCGNet, Tesselation Times...
Article: 9760
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From: elfwork@aol.com (Elfwork)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Pricing on non PC platforms
Date: 5 Jan 1996 07:52:53 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 23
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In article <4cfr8p$fvt@newsbf02.news.aol.com>, stranahan@aol.com
(Stranahan) writes:
>>This is not unusual. I believe Photoshop for SGI is an arm and a leg
and
>>your first born.
>----------------------------
>My arm, leg, and son are worth more then a thousand bucks. That's what
you
>can but Photoshop SGI for.
But, the point being made was that the retail cost of PhotoShop for the
SGI is
----- TWICE the cost ------
of the same package for the Intel/Mac platforms.
(Not counting the fact I bought mine for $250 as an upgrade to the FREE
copy that came with my $500 PC/Mac 24bit 300DPI single-pass flatbed
scanner.........)
This is the same (bass-ackwards) pricing philosophy being used by
NewTek.......
Glad he bought into the Intel mainstream.....
Erik Flom - ELFWORKS 3D Construction Co. (Est. 1992)
Article: 9761
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PC Lightwave 4.0 - best deal?
Date: 5 Jan 1996 15:39:01 -0700
Organization: Primenet Services for the Internet
Lines: 23
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Message-ID: <wturber.771.01E37A44@primenet.com>
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X-Posted-By: ip033.phx.primenet.com
In article <4ci4ha$leu@homer.alpha.net> syndesis@inc.net (John Foust) writes:
>From: syndesis@inc.net (John Foust)
>Subject: Re: PC Lightwave 4.0 - best deal?
>Date: 5 Jan 1996 03:05:14 GMT
>In article <4ccvg7$amd@news.monad.net>, dokk@top.monad.net says...
>>
>>I'm currently a 3D Studio user looking to crossover into using
>>Lightwave 4.0. Can anyone recommend a mailorder company that does the
>>best deal on the full latest version (not a so-called 'educational'
>>package though)? Is $750 the best price around?
>I hear Safe Harbor is having a sale on LW PC, lower than anyone
>else. Call 800-544-6599 for more info.
>- John
$775 at Safe Harbor. Just checked at 3:38 P Mountain time.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 9762
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From: thiesuhl@aol.com (Thies Uhl)
Newsgroups: comp.graphics.apps.lightwave
Subject: ram?
Date: 5 Jan 1996 17:38:13 -0500
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
I am using lightwave 4.0 on pc with 24mb ram on board under win 95. But
lightwave tells me that I have 0mb ram free.
????????????????
-Thies-
Article: 9763
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From: chuck@humancode.com (Chuck Furlong)
Newsgroups: comp.graphics.apps.lightwave
Subject: Saving 32 bit
Date: Fri, 05 Jan 1996 09:27:51 -0600
Organization: Human Code Inc
Lines: 13
Message-ID: <chuck-0501960927510001@net-1-186.austin.eden.com>
NNTP-Posting-Host: net-1-186.austin.eden.com
I am looking for ways to save Lightwave animations as 32 movies (lossless).
The less steps the better. I will be compositing with QT movies.
Thanks,
Chuck
--
Chow,
Chuck Furlong
chuck@humancode.com
CFurlong@mail.eden.com
Chuck@humancode.com
Article: 9764
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From: dcampbel@bga.com (David L. Campbell)
Newsgroups: comp.graphics.apps.lightwave
Subject: LW dongle & parallel switchers?
Date: 5 Jan 1996 16:11:16 GMT
Organization: Real/Time Communications - Bob Gustwick and Associates
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X-Newsreader: TIN [version 1.2 PL2]
Hi,
I will probably be acquiring LW4 for win95 soon. I have (what I hope
is) a simple question. I've heard the pass-thru feature on the LW
dongle has problems. Does the dongle work properly when used with
one of those parallel port switches (typically used to switch between
printers)?
Thanks!
David.
-----------------------------------------------------------
David L. Campbell The Ego Wall:
dcampbel@bga.com http://www.realtime.net/~dcampbel
========= Will make computer animations for food! =========
Article: 9765
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From: Andrew Weiler <aweiler@mindspring.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: The new 9fx Reality 3d from #9?
Date: 5 Jan 1996 23:44:20 GMT
Organization: MindSpring Enterprises, Inc.
Lines: 12
Message-ID: <4ckd4k$1dq0@firehose.mindspring.com>
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To: marco@polaris.net
Marco Sederquist <marco@polaris.net> wrote:
>Does anybody know if the new #9 board will speed up the graphics in LW? I
>know it supports OpenGL but what about rendering? If LW ever supports
>OpneGl This might be the card to get. I heard it does 800k+ triangles for
>under $400.
>marco@polaris.net
I'd be interested to know what memory configurations it comes
with, and if it supports on-board texture mapping.
Andrew Weiler
Article: 9766
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From: beverins@aol.com (B E Verins)
Newsgroups: comp.graphics.apps.lightwave
Subject: How to shut off Bounding Boxes
Date: 5 Jan 1996 20:01:55 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 13
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NNTP-Posting-Host: newsbf02.mail.aol.com
My question concerns how Layout works. Whenever I move something in
Layout, all the objects turn Bounded ,until I stop moving the object,at
which point it redraws.
What commands am I missing for this? And,no, the litlle boxes in the
scene menu don't help at all.
Imagine cando this on an Amiga..... Atleast in the triview....
thanks.
-----------------> RICHARD HAGEN <------------------
... "Cower beneath my multitasking MIGHT!!! " ...
Article: 9767
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From: kipster@primenet.com (Kip Pesuti)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga 4000T ?
Date: 5 Jan 1996 20:47:02 -0700
Organization: Primenet Services for the Internet
Lines: 9
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Message-ID: <226.6578T309T2918@primenet.com>
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>I thought 640x200 is high res and 640x400 is high res lased. (Which is why it
> flickers.) 320x200 is low res. ^^^^^
Oops, that's laced. :)
God bless you!
(and your Amiga) or whatever you use :)
-Kip
Article: 9768
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From: Edward Smith <smith@alphavideo.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Pricing on non PC platforms
Date: Fri, 05 Jan 1996 08:41:47 -0600
Organization: Alpha Video and Audio
Lines: 32
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Elfwork wrote:
> But, the point being made was that the retail cost of PhotoShop for the
> SGI is
> ----- TWICE the cost ------
> of the same package for the Intel/Mac platforms.
> (Not counting the fact I bought mine for $250 as an upgrade to the FREE
> copy that came with my $500 PC/Mac 24bit 300DPI single-pass flatbed
> scanner.........)
> Glad he bought into the Intel mainstream.....
> Erik Flom - ELFWORKS 3D Construction Co. (Est. 1992)
What's ass-backwards about it. It costs roughly the same to port to whatever
platform. On SGI, you'll probably get massive market penetration (selling to
a large % of the installed base) but the installed base is so small, you have
to cover costs somehow.
Second, an SGI or and Alpha (up till very recently and is still pretty true today)
could do the work of at least two PC/Macs in terms of productivity. So, to do
the same amount of work, the user can buy two PCs/Macs, two Photoshops, or one SGI/Alpha
and one Photoshop and get the job done.
So, you sell 2 at $600 or 1 at $1200.
The same goes for Newtek. Of course, if Photoshop has free renderfarm software, like
Newtek does, this blows the argument out of the window...
--
Edward Smith
Systems Administrator
Alpha Video and Audio
http://www.alphavideo.com
Article: 9769
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From: chuck@humancode.com (Chuck Furlong)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Pricing on non PC platforms
Date: Fri, 05 Jan 1996 10:50:08 -0600
Organization: Human Code Inc
Lines: 22
Message-ID: <chuck-0501961050080001@net-1-159.austin.eden.com>
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> Elfwork wrote:
...
> Second, an SGI or and Alpha (up till very recently and is still pretty
true today)
> could do the work of at least two PC/Macs in terms of productivity. So,
to do
> the same amount of work, the user can buy two PCs/Macs, two Photoshops,
or one SGI/Alpha
> and one Photoshop and get the job done.....
Flame, flame....
Guess you haven't tried a PPC lately. The speed of PH on a PPC is as fast
as you can draw (given
40 or more of ram). The only way a SGI or Alpha could double productivily
is if it could make
your hand and/or brain go twice as fast. 3-D may be faster on SGI...not 2-D.
--
Chow,
Chuck Furlong
chuck@humancode.com
Article: 9770
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From: zzztony@aol.com (ZzzTony)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Alpha and P6 speeds - economical?
Date: 5 Jan 1996 10:50:18 -0500
Organization: America Online, Inc. (1-800-827-6364)
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I am currently shopping for a new system, and I'm leaning toward a
Pentium Pro (P6).
From what I've read a 150mhz Pentium Pro is about twice as fast as a
regular Pentium 133 Mhz, though the price difference is only 700 dollars.
The Pentium Pro is so much faster (with 32 bit apps) because it process 3
instructions per clock cycle rather than 2 like a standard Pentium.
As far as Alphas, I know that the new generation chips process 4
intructions per cpu cycle and are incredibly fast, these systems are in
the 10,000 dollar and up category, If I could afford it I'd love to have
one.
On the other hand on my low budget the low end Alphas with the older
CPU's are comparable to the Pentiums Pro, they also do 3 instructions per
clock cycle. However, some of these low end Alphas are actually slower
than Pentiums. Factor in that you'll be paying 1700 dollars more for
Alpha version of Lightwave.
I Think if your budget is 4 to 5 thousand, The P6 is the way to go. If
your budget is 7 to 8 thousand dollars and up I would consider a new
generation Alpha with the latest Alpha processor.
Article: 9771
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Proposed changes to Lightwave
Date: 5 Jan 1996 17:04:36 GMT
Organization: Access One
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> leuey@aol.com (Leuey) writes:
> As long as suggestions are being taken, here's a few of my own.
>
> 1) MORE ENVELOPES. It would be really nice if all of the proceedural
> texture parameters could have envelopes (for size, velocity, and all the
> other specific parameters like frac noise contrast, vein ledge width,
> etc.)
Basic conceptual problem here is envelopes are SCENE specific, while
surfaces are OBJECT specific. If you import an object into another scene, how
does its surface envelopes relate to the timing of the new scene?
On a practical level this might not have that much importance, or
surface envelopes could have a default REPEAT built in. But it is the kind of
thing that Allen has to consider.
>Parenting and targeting via envelope would be nice as well
> (though maybe a little tricky for the parenting).
Yeah, the transition is the hard part, eh?
>
> 2) CUT, COPY, PASTE functions for an objects motion channels.
These functions are already implemented, although not so flexibly, and
not between objects. One can always save the motion as a file.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 9772
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From: Gareth Edwards <config@ultim.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: "camera shake" effect?
Date: Thu, 4 Jan 96 23:28:18 GMT
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leuey@aol.com (Leuey) wrote:
> Hello, I'm in need of a "camera shake" effect. [...]
I've just been playing with something similar. I wanted to move the camera,
but have it shake while on a motion path.
The easiest way I could think of was to parent the camera to nullobject1
and parent that to nullobject2.
Then I used the nullobject2 as if it were the camera for movement and
rotation. When I wanted a shake, I'd set up a bunch of key frames for
the camera (horizontal shake) and seperate keys for null1 (for vertical).
Then I'd play around in the motion editor, just dragging keys around.
The reason I use a second nullobj is so that I can have keys at different
points and avoid diagonal movement.
You could copy them from the camera motion and scale them slightly to give
an offset.
Hope that helps you.
Love & Life,
G.
--
Gareth Edwards, Leeds, UK. <config@ultim.demon.co.uk>
FUTURE LOVE PARADISE: http://www.cis.yale.edu/~ariedels/seal.html
Article: 9773
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From: Brett Tribble <brett@renderhaus.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Ok, so here's one for Modeler
Date: Fri, 05 Jan 1996 17:54:01 -0800
Organization: Renderhaus
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Stuart Ferguson wrote:
>
> +-- Brett Tribble <brett@renderhaus.com> writes:
> | Add a Mirror mode (symetry) option to Modeler. This would
> | resemble the one in DPaint. This would allow you to perform all
>
> Already on the list. I don't know about the "easy to implement"
> part, however ...
> --
> Stuart Ferguson (shf@netcom.com)
> "How do you compute that? Where on the
> graph do `must' and `cannot' meet?"
Stuart,
Any thoughts about posting your "list", and letting the public
grade the desirablility of features. You are certainly allowed to
think this idea is horrid.
Brett
I'll stop wasting your time now...
Article: 9774
Path: zippy.cais.net!news
From: Brad Hayes <bjhayes@pacificnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: How to shut off Bounding Boxes
Date: Sat, 06 Jan 1996 01:25:04 -0500
Organization: Hayes Visual Communication
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To: B E Verins <beverins@aol.com>
B E Verins wrote:
>
> My question concerns how Layout works. Whenever I move something in
> Layout, all the objects turn Bounded ,until I stop moving the object,at
> which point it redraws.
>
> What commands am I missing for this? And,no, the litlle boxes in the
> scene menu don't help at all.
>
> Imagine cando this on an Amiga..... Atleast in the triview....
>
> thanks.
>
> -----------------> RICHARD HAGEN <------------------
> ... "Cower beneath my multitasking MIGHT!!! " ...
In Layout the only options you have over this is (as you said) in the scene menu, and o the options panel. The
Options panel there is a switch lables "Show ReDraw." Somehow I don't think this is what you are looking for
either. This will let you watch LW recalulate the wireframe after you have moved somthing. If you wnat to
actualy see the wirefame while you are moving it... Can't be done. Yet!!!
Brad Hayes
Article: 9775
Newsgroups: comp.graphics.apps.lightwave
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From: shf@netcom.com (Stuart Ferguson)
Subject: Re: Proposed changes to Lightwave
Message-ID: <shfDKq5G0.6sv@netcom.com>
Organization: The Blue Planet
References: <4cccba$6sh@easy2.mediacity.com>
Date: Fri, 5 Jan 1996 20:11:59 GMT
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+-- brett@easy1.mediacity.com (Brett Tribble) writes:
| I would like to get input on everyone's thoughts regarding where new
| features should be discussed. Stuart, if there is discussion here, will
| you be able to take time from your loaded schedule to comment?
The first time this message was posted, it generated a flurry of people
posting suggestions rather than meta-suggestions. Let me reiterate --
the suggestions for Layout may generate discussion, but the suggestions
themselves are going into the bit-bucket. Allen doesn't read this group
regularly and I don't have the time to collect them.
I think it would be great if bug reports and feature suggestions could
come from this list and get into the NewTek LightWave database. What would
be required would be a liaison (preferably a beta-tester) who could collect,
merge and cull items from this newsgroup and forward them through official
NewTek reporting channels. That person could report when bugs were fixed,
or post work-arounds. A beta-tester would be better since they have already
signed a non-disclosure agreeement, and I wouldn't have to pull strings to
get someone else involved at an inside level. Unfortunately most of our
testers are already over-busy.
If you want this, I can certainly provide help at the NewTek end getting it
running. If not, I'll be able to comment on Modeler or plug-in suggestions
provided they don't stray into areas we're being secretive about.
--
Stuart Ferguson (shf@netcom.com)
"How do you compute that? Where on the
graph do `must' and `cannot' meet?"
Article: 9776
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From: tankt@calweb.com (Tank Taylor)
Newsgroups: comp.graphics.apps.lightwave
Subject: B-24 needed...
Date: Sat, 06 Jan 1996 03:35:34 GMT
Organization: CalWeb Internet Services, Inc.
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I can build it if I need it, but I figured I'd ask first. Anyone know
of any B-24 Liberator models out there? I've got the tri-view and an
itchy modeler finger... all I need is time now, but if it's already
been made.
Article: 9777
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From: jkrause357@aol.com (JKrause357)
Newsgroups: comp.graphics.apps.lightwave
Subject: AMIGA 4000t NEED 3.1 WORKBENCH FOR LIGHTWAVE
Date: 5 Jan 1996 23:39:41 -0500
Organization: America Online, Inc. (1-800-827-6364)
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PLEASE I NEED A COPY OF 3.1 FOR AMIGA 4000t
E-MAIL WILLING TO PAY FOR IT
Article: 9778
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From: gwgause@aol.com (GWGause)
Newsgroups: comp.graphics.apps.lightwave
Subject: FEEDBACK ON THE NEW WAVE FILTER???
Date: 5 Jan 1996 23:40:10 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Just wondering if people are enjoying the WAVE FILTER? ANY TIPS OR TRICKS
THAT PEOPLE WANT TO SHARE?
Article: 9779
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From: maestri@ix.netcom.com(George Maestri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: "camera shake" effect?
Date: 6 Jan 1996 02:37:39 GMT
Organization: Netcom
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In <4cjj7b$pg7@newsbf02.news.aol.com> leuey@aol.com (Leuey) writes:
>
>>> But how do youuse photoshop to fake a motion blur in a lightwave
>>>animation? There is no batch mode in photoshop and doing everyframe
is
>>>well..painfull..is there a batch method for using photoshop?? I
can;t
>>>believe they've never added it..cuz i haven;t seen it
>
> I know, it blows....I've already looked into the photoshop motion
>blur filter as a possible way of accomplishing the effect. But there
>is no macro that lets you select muliple frames and change the blur
>parameters ,on a per frame basis, at least none that I know of on the
>PC. It seems like some sort of macro that lets you apply filters to
>multiple frames and allows the changing of filter parameters on a per
>frame basis would be an essential tool for animators and easily had.
>But, I've never seen it (onthe PC)
After Effects (n the Mac) can do this quite easily...
George.
Article: 9780
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Ok, I give up. What *is* ScreamerNet?
Date: 5 Jan 1996 16:11:03 -0700
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In article <DKpFK2.E89@iglou.com> kwhardy@iglou2.iglou.com (Kelly W. Hardy) writes:
>From: kwhardy@iglou2.iglou.com (Kelly W. Hardy)
>Subject: Re: Ok, I give up. What *is* ScreamerNet?
>Date: Fri, 5 Jan 1996 10:52:50 GMT
>>ScreamerNet is a batch rendering standalone exec for Lightwave. You can use it
>>on a single machine to render several scenes in a row by queuing (queueing?)
>>Kevin Gleeson
>>Hobart TAS OZ
>Hmmm...interesting. I am a registered ScreamerNet user, but didn't know
>it was capable of rendering several scenes in a batch. What am I
>missing? It doesn't seem to have an a-rexx port...how do you send
>multiple scenes to be rendered? I can do so with the regular amiga
>version of LightWave, but don't know how to tell SN that when it finishes
>a scene, it's supposed to clear the processors, close the current anim on
>par, load the next scene with objects and images, and render...
>Any suggestions??
>kwhardy@iglou.com
I think there is confusion being caused by some of us (myself included)
refering to ScreamerNet II that is included with LightWave 4.0 as ScreamerNet.
LW 4.0 allows you to cue up multiple scenes that are then sent sequentially to
the SNII nodes to be rendered. I don't think there is a way to close a PAR
anim though. I only ever render out to hard drives.
ScreamerNetII comunicates to the control program via simple one-line ascii
command files. I have started a standalone SNII module and then used file
manager to copy pre-made command files to the command directory. You only
need two commands. One that loads the scene and a second one that initates
the rendering. The second command can contain the number of frames to render.
You can render complete scenes this way without starting Layout.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 9781
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From: Manuel Coats <mcoats@qnet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NEWBIE: Good LW 4.0 book?
Date: Fri, 5 Jan 1996 15:47:12 -0800
Organization: Quantum Networking Solutions; USA; info@qnet.com
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On Thu, 4 Jan 1996, Technomage wrote:
> Dwight M Evers wrote:
> >
> > To any and all LW 4.0 users,
> > The manuals that come with it are a tad poor. Can anyone
> > recomend/sell me a good book on beginning/advanced LW techniques?
> > -Dwight
> > evers@plains.nodak.edu
> Take a look at "The FX Kit for Lightwave" from Lightspeed ($34.95 -
> 800-726-3544) It is on page 16 of the New VTU (feb) I just ordered it.
> Brad Herman
> MEGA Graphics
Actually, the correct phone number is 805-276-3545. The toll free number
for U.S. residents is 800-764-8696. You can also fax over orders to
805-726-3544.
Enjoy,
MC
LIGHTSPEED
Article: 9782
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From: gandalf@access.digex.net (Eric J Fleischer, MD)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Toy Story
Date: Sat, 06 Jan 1996 02:15:57 GMT
Organization: AlfHeim Imaging
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KARL DITTMAN <karldit@mci.newscorp.com> wrote:
>Nick, Rasmussen wrote:
>>
>> I'm just curious, but does anyone know at what resolution they
>> rendered the movie in?
>For those interested in the stats on Toy Story, you should read the August 1995 issue of
>Computer Graphics World. It's in there.
Even easier, go to www.toystory.com, they have several pages of
technical info about the film there.
<ELF> - Dr Gandalf - Eric J Fleischer, MD
gandalf@access.digex.net
DrGandalf@cup.portal.com
Article: 9783
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From: thiesuhl@aol.com (Thies Uhl)
Newsgroups: comp.graphics.apps.lightwave
Subject: powerview
Date: 5 Jan 1996 22:21:53 -0500
Organization: America Online, Inc. (1-800-827-6364)
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where can I find powerview for lightwave 4.0?
-Thies-
Article: 9784
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From: ccasttt@prism.gatech.edu (Taka Torimoto)
Newsgroups: comp.graphics.apps.lightwave
Subject: WANTED: Sheep Object!!
Date: 5 Jan 1996 22:40:25 -0500
Organization: Georgia Institute of Technology
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I am looking for a sheep object...
anyone have one that I can have? Thanks..
-Taka
--
Taka "Dr.Love" Torimoto Electrical Engineering Senior (Class of 96)
340154 Georgia Tech Station Georgia Institute of Technology
Atlanta, GA 30332-1465 http://acmew.gatech.edu:8001/~ccasttt
E-mail: ccasttt@prism.gatech.edu http://acmey.gatech.edu:8001/~ccasttt
Article: 9785
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From: tpeirce9@aol.com (TPeirce9)
Newsgroups: comp.graphics.apps.lightwave
Subject: Pentium Pro?
Date: 5 Jan 1996 23:15:37 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Well, I checked the Intel Web pages to try to get some answers about the
performance increase from a 133mhz P5 to a 150mhz P6. The 2x factor
applies accross an average of benchmarks of which the CAD rating seems the
most relevent to LW use. On that bench the speed up is about 30%. The
"Project Management" rating pushes the overall average way up (to the 2x)
with a 223% improvement but doesn't seem especially appicable to LW.
A 30-35% improvement for $700 (if that's correct) is a jugment call.
Article: 9786
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From: tpeirce9@aol.com (TPeirce9)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Switch to NT hard? Memory probs...
Date: 5 Jan 1996 23:15:46 -0500
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Painter X2 works under NT on my computer, although it does crash
sometimes.
>That's interesting, because the version I have (ver. 2 w/ X2) doesn't
>run. Any ideas? I'll still be getting the new version, eventually (it's
>sooo much fun not be able to find work...).
--
Article: 9787
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From: tpeirce9@aol.com (TPeirce9)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Alpha and P6 speeds - economical?
Date: 6 Jan 1996 00:34:29 -0500
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Is it 2x faster running LW? Anyone know? If so I need to return my new PC
Saturday. I would rather not since I am nicely settled on this new
computer. If the performance gain is 2x for $700 I would return it.
>From what I've read a 150mhz Pentium Pro is about twice as fast as a
>regular Pentium 133 Mhz, though the price difference is only 700 dollars.
Article: 9788
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: "camera shake" effect?
Date: 6 Jan 1996 07:59:38 GMT
Organization: AccessOne
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> aarone@rain.org (Aaron Estrada) writes:
> Happy camera shaking!
>
> P.S. Wouldn't just moving the LW camera be a whole lot easier? Why don't
> you just do it that way. (I mean, that's the first way YOU mentioned)
Yeah, it would. I just did something where a graphic element "falls"
into the pic and "lands" hard, shaking the camera. It's definitely trivial.
BTW, shaking the camera is one reason the "SPACE: A&B" animations seem
so real. Nice touch, that.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 9789
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Pricing on non PC platforms
Date: 6 Jan 1996 08:04:02 GMT
Organization: AccessOne
Lines: 22
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> stranahan@aol.com (Stranahan) writes:
> --------------------
>
>> This is not unusual. I believe Photoshop for SGI is an arm and a
>> leg and your first born.
>
> My arm, leg, and son are worth more then a thousand bucks. That's what you
> can but Photoshop SGI for.
Ahhh, they discounted it.
> Lee Stranahan
> URL - http://users.aol.com/stranahan/main.htm
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 9790
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW dongle & parallel switchers?
Date: 6 Jan 1996 00:54:03 -0700
Organization: Primenet Services for the Internet
Lines: 33
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In article <4cjij4$mmf@giga.bga.com> dcampbel@bga.com (David L. Campbell) writes:
>From: dcampbel@bga.com (David L. Campbell)
>Subject: LW dongle & parallel switchers?
>Date: 5 Jan 1996 16:11:16 GMT
>Hi,
>I will probably be acquiring LW4 for win95 soon. I have (what I hope
>is) a simple question. I've heard the pass-thru feature on the LW
>dongle has problems. Does the dongle work properly when used with
>one of those parallel port switches (typically used to switch between
>printers)?
>Thanks!
>David.
>-----------------------------------------------------------
>David L. Campbell The Ego Wall:
I have used a couple of the type that has the switch integrated into the
cable. I affix the switch portion to one side of the PC near the front. This
gives easy access. Its also nice for attaching parallel port backups and
parallel file transfer cables. I suppose it would be good for a parallel zip
drive as well. Don't forget that a second parallel port card can be very
inexpensive and useful if you have the spare slot.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 9791
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Proposed changes to Lightwave
Date: 6 Jan 1996 08:07:59 GMT
Organization: AccessOne
Lines: 18
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> KARL DITTMAN <karldit@mci.newscorp.com> writes:
> Solution: "Give Bones the additional ability act only on surfaces." When a bone
> is acting on a
> surface, the remainder of the object should remain rigid when a surface bone is moved.
> This would greatly ease the animation of facial expressions and much more.
>It would allow an
> effective "skin" over an effective "skeleton."
>
I would ammend that to "A LIST OF SURFACES" - in case there are
multiple surfaces comprising the arm or leg or limb.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 9792
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From: Prem Subrahmanyam <prems@wane3.scri.fsu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 4.0 and digitizer
Date: Thu, 04 Jan 1996 23:40:04 -0500
Organization: Florida State University
Lines: 72
Message-ID: <30ECABA4.6022@wane3.scri.fsu.edu>
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Walter (Jay) Turberville wrote:
>
> In article <4c2cb1$gvp@news.accessone.com> jeric@accessone.com writes:
> >From: jeric@accessone.com
> >Subject: Re: LW 4.0 and digitizer
> >Date: 30 Dec 1995 03:40:17 GMT
>
> >> shf@netcom.com (Stuart Ferguson) writes:
> >> +-- Daniel Rodriguez <dot@lander.es> writes:
> >> | I'm user of LW v4.0 for Windows and a Calcomp tablet. When i try to use LW
> >> | with this tablet in absolute-coordinate mode the Modeler and Layout
> >> | doesn't work well. Example: If i move my stylus left the pointer continues
> >> | going left during a bit after i stop moving, then i can't work. I just
> >> | work well using the unaccurate relative-coordinate system. Hey, people of
> >> | NewTek, what about this!
> >>
> >> I assume you're talking about when you hold the button down and move
> >> the stylus to rotate or move an object. Try using the stylus point
> >> like a joystick: click down, nothing happens; move left, object rotates;
> >> move back to start point, object stops; move right or start point, object
> >> rotates the other way. Let me know how that works.
>
> > PMFJI, but I think the "wonkiness" of using a stylus with modeler is
> >more
> >of an ergonmic thing than anything else: the other day I was using FDP and
> >switched to LWM while keeping the stylus in hand --- man, that's a wierd
> >feeling....
>
>
>******************************************************************************
> >** jeric@accessone.com | Synergy Graphix & Animation **
>
> I don't think it is an ergonomic issue. I have a Compaq Concerto. This
> portable uses a Pen on the screen which is a digitizer. Dragging a point in
> Modeler simply does not work correctly. The point does not move precisely
> where the pen moves. The point seems to shoot ahead as though accellerated.
> I didn't pay too much attention to this until I saw all of the posts from
> people having problems with other digitizers.
>
> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
> Studio 522 Productions |http://www.primenet.com/~wturber
> http://www.studio522.com |ftp.primenet.com/users/w/wturber
> Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
This has to do with the fact that LW keeps the mouse position
constant while the mouse moves and then determines the distance
to move the point by the relative gain of where the pointer
was "clicked" to where the mouse moves next, then it resets
the pointer position back to where you clicked...notice when you
click a point and then move it, the mouse pointer pops up back
in the same place you clicked it once the operation is done.
Well, when a drawing pad is used in absolute mode, it reports
the absolute mouse position, so when you drag a point, LW keeps
resetting the mouse to where you clicked and the pad is reporting
larger And LARGER increments as the distance between LW's frozen
point and the absolute coordinate of the pad keeps increasing.
So, LW is reporting larger relative gains in movement as the
delta between your absolute position and the frozen point
increase.
The workaround is to use your pad in relative mode...not fun,
considering that the advantage of absolute mode is that you
can begin to memorize the layout of your screen.
--Prem
---------------------------------------------------------
Prem Subrahmanyam
prems@wane-leon-mail.scri.fsu.edu
Home Page: http://www-wane.scri.fsu.edu/~prems
Programmer, graphics designer, fossil nut extraordinaire.
"Have you hugged your Cretaceous ammonites today?"
Article: 9793
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From: linu$@ns1.flinet.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: FS:Toaster, A3000, and more
Date: 6 Jan 1996 08:44:24 GMT
Organization: Florida Internet
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I know I have already posted this b4 but...I have...
Video Toaster card with 3.1 maybe 2 years old..has modification to fit in
an A3000 without having to chop up your 'puter(I can change this back if
you like). $1000 or might consider trades for A3000's A4000's.
DCTV with latest software $150 obo
A3000/16 WB2.04 10meg 330meg SCSI(Maxtor I think) with the
following for $725 obo
Hardware:
Perfect Sound digitizer
Books:
Amiga Basic
The AmigaDOS Manual(for 1.3)
DPaint II
Productivity Software:(yes I know some of this is old..but it's pretty
much free)
Deluxe Video
WB 1.x-1.3(I have several copies of WB1.3, some are in their original box
and some even have the warranty cards...most will include the extras,etc.:)
Amiga Textcraft Plus
AmigaTerm
Final Copy 1.3
2 Antic's Amiga+ disk mags..one is the premiere issue, one is on 3d
modelling and one is on fractals...
Amiga Shopper disk issue 21(no mag)
Amiga Computing disk with Hisoft Basic demo(no mag)
Amiga Format disk(again..no mag) with Devpac2 demo
"The AppleShare Network System Disk"
Super-Card Ami
The Graphics Studio by Accolade
Calculator Construction Kit
PrintMaster Plus 1.0
DeluxePrint Art disk #1 }
Art Parts #2 }Electronic Arts disks...
Seasons and Holidays disk}
ProPage 3.0(I still have the video that comes with it)
Diga!
Fusion Paint(comes with some Amiga Pack)
AmigaDOS Express
PageSetter 1.0(I guess)
Sonix
Games:
Civilization
Space Rogue
StarFleet
Gauntlet II
BattleChess
The Hunt for Red October
SimCity
SimCity Terrain Editor
Test Drive
S.D.I.
ArcticFox
Arazok's Tomb
Portal
Video Vegas(sez it's a demo)
Rogue
Tetris
F/A-18 Interceptor
Phantasie
Return to Atlantis
Hacker
Arkanoid
Flight Simulator II
Squadron
Budokan-The Martial Spirit
Marauder
Elvira
BTW if linu$@flinet.com doesnt' work...try linu\$@flinet.com
Article: 9794
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From: cory@izzy.net (Cory Arnold)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Proposed changes to Lightwave
Date: Sat, 06 Jan 1996 18:36:23 GMT
Organization: HorizonFilm&Graphics
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References: <4cccba$6sh@easy2.mediacity.com> <4ccf25$frn@sundog.tiac.net> <oj6raxiezdf.fsf@hpsrk.fc.hp.com> <4cern7$5ke@news.rain.org>
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dan@acti.com (Daniel J. McCoy) wrote:
>In article <oj6raxiezdf.fsf@hpsrk.fc.hp.com>,
> koren@hpsrk.fc.hp.com (Steve Koren) wrote:
>>I assume Win95/NT has something akin to:
>> assign LWObjs: mydir2 objects/houses/big objects/houses/small ADD
>You'd figure that with today's OS technology that WinNT and Win95 would have
>such a thing. Alas, the PC world still has single drive letters and can give
>names to disks yet can't access them via their names. No soft or hard links
>for either WinNT or Win95 (ooohhh... Shortcuts....) that I'm aware of (if I
>were, I'd definately be using 'em!). It's amazing how much power AmigaDOS has
>that still doesn't exist in the PC realm...
win95 lets you access drives w/o using drive letters (names)
use nodes or network neighborhood
*screamernet 4 lightwave accesses drives via names like this*
win95 is a great OS spend some time with it before complaining
best wishes
--
**************************************
*Cory Arnold, Horizon Film & Graphics*
*....http://www.izzy.net/~cory.......*
**************************************
Article: 9795
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Proposed changes to Lightwave
Date: 6 Jan 1996 06:52:25 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <4cj2p2$jek@newsbf02.news.aol.com>, replicatch@aol.com
(ReplicaTch) writes:
>1) Shadow Maps enabled for point lights
I don't really think this is possable, as you'd have to create a
sperical map comming out of your light in every direction. You'd have to
specify the resolution in a distance format - ie: 1 pixel is 5 feet from
the light. Generaly this would require HUGE map sizes, and look like shit.
A better solution is to just raytrace it.
Article: 9796
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From: marcmylar@aol.com (MarcMylar)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Stranahan & NewTek
Date: 6 Jan 1996 07:19:14 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <wturber.764.017EA505@primenet.com>, wturber@primenet.com
(Walter (Jay) Turberville ) writes:
> Notice all the
>"two week" comments.
At least they're not "too weak" comments. <g>
-Marc
Article: 9797
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: powerview
Date: 6 Jan 1996 07:16:51 -0500
Organization: America Online, Inc. (1-800-827-6364)
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You can find powerview and the open gl libraries for win95 on my ftp
site. The address is:
members.aol.com:/jbooth411
Article: 9798
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From: ujosting@access.ch (Ulrich Josting)
Newsgroups: comp.graphics.apps.lightwave
Subject: Buy of LW 4.0 Intel Win95
Date: Sat, 06 Jan 1996 14:24:15 GMT
Organization: Internet Access AG, Zuerich, Switzerland
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Where can i get a LW 4.0 Intel Win95 Version at a low price?
Should be a company which sells also to oversea (Europe). Fax-nr.
prefered.
Thanks
Ulrich Josting
ujosting@access.ch
Article: 9799
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From: animax@ra.isisnet.com (Andre Perusse)
Newsgroups: comp.graphics.apps.lightwave
Subject: Win95 and saving AVI's
Date: Thu, 04 Jan 1996 02:11:34 GMT
Organization: Animax Multimedia, Inc.
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I apologize if this has been discussed before, but I would like to
know if there is a known problem with trying to save AVI movies when
running LightWave under Windows 95.
I saw here recently that the .avi extension was necessary in order for
the animation to save (I don't recall under what circumstances this
was necessary, however). I tried this, but it did not help.
When I try to save an AVI (using HIIP 16bit AVI), nothing happens. No
file is saved at all. Trying to use HIIP 32bit AVI saver reports that
I'm missing some kind of NT dll. I thought that there was another AVI
saver, but I must be mistaken because no other option showns up, and I
can't find any other plug-ins.
Thanks in advance for any replies.
Article: 9800
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From: marcmylar@aol.com (MarcMylar)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Mojo sure didn't stick around very long ...
Date: 6 Jan 1996 07:13:08 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <4c8413$obl@kirin.wwa.com>, dbr@wwa.com () writes:
>There's no such word as "irregardless". If you happen to come across
>a dictionary that has the nerve to list it anyway, under some sort
>of "descriptive" effort (as opposed to "proscriptive), I urge you
>to throw that dictionary into the nearest trash bin.
However, if enough people use it, it'll be there in a couple of years.
That's because English is an evolving (or more like mutating) language.
I'll bet "alot" and "grow the economy" are in there by now...
-Marc
Article: 9801
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From: marcmylar@aol.com (MarcMylar)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Ack! Help! Saving Animations
Date: 6 Jan 1996 07:13:22 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 10
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In article <4cca6h$ggg@clarknet.clark.net>, art@clark.net () writes:
>Last I heard the animations thing was an Amiga only function.
That's only partially true. To get AVIs, you have to load the HIIP
plug-ins (HIIP-AVI16, HIIP-AVI32). However, on my system, these
animations are not very good, in my opinion. I record as TGAs and use
another program to create AVIs.
-Marc
Article: 9802
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From: marcmylar@aol.com (MarcMylar)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: lightwave 3d tutorials
Date: 6 Jan 1996 07:13:50 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <4c9lvp$33q@newsbf02.news.aol.com>, thiesuhl@aol.com (Thies
Uhl) writes:
>I am a new lightwave 3d user and i am looking for all available
tutorials.
>where can i find them?
>
One of the good points of LightWave is the amount of third-party material
produced for it. LightSpeed puts out an excellent video magazine (one
tape per month), which includes tutorials, demos, and product reviews.
Also from LightSpeed, check out "The FX Kit for Lightwave" by Alan Chan
(about $30 US). This is a well-written and accurate book of tutorials for
the beginning or intermediate animator.
LightSpeed
(800) 764-8696
(805) 726-3545
Hope this helps,
Marc
Article: 9803
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From: pfinch@best.com (Phillip Finch)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW dongle & parallel switchers?
Date: Sat, 6 Jan 1996 14:15:41
Organization: Best Internet Communications, Inc. (info@best.com)
Lines: 37
Message-ID: <pfinch.676.000E4365@best.com>
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In article <wturber.774.0309A74F@primenet.com> wturber@primenet.com (Walter (Jay) Turberville ) writes:
>In article <4cjij4$mmf@giga.bga.com> dcampbel@bga.com (David L. Campbell)
>writes:
>>Hi,
>>I will probably be acquiring LW4 for win95 soon. I have (what I hope
>>is) a simple question. I've heard the pass-thru feature on the LW
>>dongle has problems. Does the dongle work properly when used with
>>one of those parallel port switches (typically used to switch between
>>printers)?
>I have used a couple of the type that has the switch integrated into the
>cable. I affix the switch portion to one side of the PC near the front. This
>gives easy access. Its also nice for attaching parallel port backups and
>parallel file transfer cables.
I have used an A-B parallel port switch with the dongle, no problem.
I've also been running a transportable Bernoulli through the dongle, (and
printers off the Bernoulli adapter) for about three months without a problem
(except that NT won't read 230 MB Bernoullis, but that's beside the point).
The only caveat is that the dongle definitely wants to be first in line.
Otherwise, you shouldn't have any trouble.
Phil Finch (pfinch@best.com)
***************************************************
"Anyone who has begun to think
places some part of the world in jeopardy."
--John Dewey
***************************************************
Article: 9804
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From: jwk@marketgraph.xs4all.nl (Jan-Willem Korver)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightwavePro
Message-ID: <143amad60.alamito@marketgraph.xs4all.nl>
Date: Thu, 4 Jan 96 12:58:20 CET
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Reply-To: jwk@marketgraph.xs4all.nl
Organization: MarketGraph Visual Automation
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In <4cegv9$ts@newsbf02.news.aol.com> thiesuhl@aol.com (Thies Uhl) wrote:
>I have ordered the magazine LightwavePro but nothing happens
>
>Thies
We've had exactly the same thing!
I live in Holland but the magazines used to end-up in some obscure village in
Spain. (our zip-code has the letters SP in it, so that was probably it)
After multiple reroutes across the globe the magazine made it one time, but most of
the times it just got lost I guess.
At the moment we're getting LWPro through a local reseller, that's a whole lot
better.
Don't get me wrong, LWPro is great. Couldn't miss it. But I think they should know
that their subscription by mail is unreliable to say the least.
--
-----------------------------------------------------------
Jan-Willem Korver
MarketGraph Visual Automation, Haarzuilens, The Netherlands
EMail: jwk@marketgraph.xs4all.nl
MarketGraph Homepage: <under construcion>
Article: 9805
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From: jwk@marketgraph.xs4all.nl (Jan-Willem Korver)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: In-line embedded AVI's on WWW pages
Message-ID: <0b09nad60.alamito@marketgraph.xs4all.nl>
Date: Thu, 4 Jan 96 13:09:11 CET
References: <1109.6576T607T1012@mt-inc.com>
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In <1109.6576T607T1012@mt-inc.com> johnc@mt-inc.com (John Crookshank)
wrote:
>The latest version (2.0) of the Microsoft Internet Explorer www browser
>supports in-line AVI animations on web pages.
I also thought that to be a great plus. I like to make use of it on our page too, but
my biggest concern is the load time.
If I make a teensy weensy AVI of 160x100 pixels, about 1.5 seconds long and a
little (bad sounding and compressed) sound it still ends up being over 150K so I
don't find it very usable at the moment. But still, it's a nice add-on.
I've got my hopes set on Java though.
--
-----------------------------------------------------------
Jan-Willem Korver
MarketGraph Visual Automation, Haarzuilens, The Netherlands
EMail: jwk@marketgraph.xs4all.nl
MarketGraph Homepage: <under construcion>
Article: 9806
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PR: NewTek ends license of Syndesis translators
Date: 6 Jan 1996 19:09:01 -0700
Organization: Primenet Services for the Internet
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In article <4cmhgo$db@homer.alpha.net> syndesis@inc.net (John Foust) writes:
>From: syndesis@inc.net (John Foust)
>Subject: PR: NewTek ends license of Syndesis translators
>Date: 6 Jan 1996 19:11:20 GMT
>SYNDESIS NEWS
>FOR IMMEDIATE RELEASE
>CONTACT:
>Tanya Murray
>Syndesis Corporation
>(414) 674-5200
>JEFFERSON, Wisconsin - January 5, 1996 Syndesis Corporation announces
>the termination of its licensing agreement with NewTek Inc. of
>Topeka, Kansas.
>NewTek's LightWave will no longer include Syndesis plug-ins that load
>and save AutoCAD DXF, 3D Studio, and Wavefront formats.
>According to Syndesis president John Foust, "NewTek product manager
>Jim Parsons assured me it was strictly a 'business decision,' that
>NewTek needed to reduce costs such as our royalty payments, and that
>they were in no way unhappy with the quality of our conversion
>software. He expressed his hope that we could work together again in
>the future."
>Syndesis's translator plug-ins had been a part of NewTek's Video Toaster
>and LightWave since 1991.
I know that folks regularly have suggested various ways for you to market your
conversion technology. Here is one more. :^)
How 'bout selling various converters as plugins or collections of plugins.
That would allow users to do some picking and choosing. Apparently the
DXF/3DS ones are already written eh?
On a sadder note, this apparent need for NewTek to cut costs lends some
credence to Lee's suggestion that NewTek isn't doing so well. Maybe we'll
have to get another copy of LW soon.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 9807
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From: pepper@dashi.us.dell.com (Ron Pepper)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Proposed changes to Lightwave
Date: 6 Jan 1996 09:31:29 -0600
Organization: Dell Computer Corporation
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Hello,
Allow objects to be excluded from being affected by bones. A check box
in the object window for this would be the easy way. Or better yet, allow the
user to select what bones will affect this object via a list of bones that
affect the object, which would also have a select box for all bones.
Allow switching of the target object or parent object during the
animation.
Ron.
--
***===--- Ronald Pepper - pepper@dashi.us.dell.com ---===***
Office: Braker F Server Group
Phone: (512) 728-7638 UNIX Support-IPS
All opinions are mine alone. Dell Computer Corporation
"I post, therefore I am."
Article: 9808
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From: Jason@newtek.com (Jason Linhart)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Proposed changes to Lightwave
Date: Sat, 06 Jan 1996 20:18:09 GMT
Organization: NewTek
Lines: 43
Message-ID: <4cmoqt$sau@guitar.sound.net>
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NNTP-Posting-Host: miami.newtek.com
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shf@netcom.com (Stuart Ferguson) wrote:
< snip >
>If you want this, I can certainly provide help at the NewTek end getting it
>running. If not, I'll be able to comment on Modeler or plug-in suggestions
>provided they don't stray into areas we're being secretive about.
>--
> Stuart Ferguson (shf@netcom.com)
> "How do you compute that? Where on the
> graph do `must' and `cannot' meet?"
The process for our users to contact us is in place and we have
already received some great suggestions. (Thanks Kreg, Andy and John)
For those who might not have the information, there are two email
addresses that are set up for feature requests and bug reports.
Feature Ideas can be sent to:
lwfeatures@newtek.com
Bug reports can be sent to:
lwbugs@newtek.com
Each of these addresses are monitered and read by people in the
LightWave Group. I read the lwfeatures messages (It goes along with
my job), and the Director of LW Beta Testing reads the lwbugs
messages. We have daily discussions about possible features for LW so
the information is going to be put to good use.
I look forward to hearing some of your ideas on the future of LW.
Jason Linhart
NewTek, Inc.
LightWave Group
PS (Don't be afraid to go overboard, it might just be more possible
than you think! But if I get even one message about real-time
raytracing, I'm shutting this sucker down........Just kidding.)
Article: 9809
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From: gdavison@interlog.com (Gord Davison)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Ok, so here's [another] one ...
Date: Sat, 06 Jan 96 16:28:25 GMT
Organization: Phoenix Interactive Design
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Message-ID: <4cm7g4$dei@steel.interlog.com>
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NNTP-Posting-Host: 205.206.77.166
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Brett Tribble <brett@renderhaus.com> wrote:
>>
>> | Add a Mirror mode (symetry) option to Modeler. This would
>> | resemble the one in DPaint. This would allow you to perform all
>>
>> Already on the list. I don't know about the "easy to implement"
>> part, however ...
>> --
>> Stuart Ferguson (shf@netcom.com)
>> "How do you compute that? Where on the
>> graph do `must' and `cannot' meet?"
>
>Stuart,
>
>Any thoughts about posting your "list", and letting the public
>grade the desirablility of features. You are certainly allowed to
>think this idea is horrid.
>
>Brett
>
>I'll stop wasting your time now...
>Stuart,
>
>Any thoughts about posting your "list", and letting the public
>grade the desirablility of features. You are certainly allowed to
>think this idea is horrid.
>
>Brett
>
>I'll stop wasting your time now...
Speaking of wasting Stuart's time and thinking of new features ...
It would be _great_ to have the [relatively] common Windoze
conventions for loading multiple <files, objects, etc.> by
way of "clicking and shift-clicking" to select a continuous
list of files, or "CTRL-clicking" to selectively pick files
in an OPEN dialog box.
This would be equally helpful in Layout and Modeller [hint,hint].
Uh, just wondering aloud...
**************************************************************************
Gord Davison | 2D/3D Animator ¤ Multimedia Designer
Phoenix Interactive Design, Inc. |
graphics ¤ animation ¤ multimedia | "Complex problems have simple,
gdavison@interlog.com | easy-to-understand, wrong answers."
**************************************************************************
Article: 9810
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: PR: NewTek ends license of Syndesis translators
Date: 6 Jan 1996 19:11:20 GMT
Organization: Syndesis Corporation
Lines: 42
Message-ID: <4cmhgo$db@homer.alpha.net>
NNTP-Posting-Host: 156.46.146.73
Mime-Version: 1.0
Content-Type: Text/Plain; charset=US-ASCII
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SYNDESIS NEWS
FOR IMMEDIATE RELEASE
CONTACT:
Tanya Murray
Syndesis Corporation
(414) 674-5200
JEFFERSON, Wisconsin - January 5, 1996 Syndesis Corporation announces
the termination of its licensing agreement with NewTek Inc. of
Topeka, Kansas.
NewTek's LightWave will no longer include Syndesis plug-ins that load
and save AutoCAD DXF, 3D Studio, and Wavefront formats.
According to Syndesis president John Foust, "NewTek product manager
Jim Parsons assured me it was strictly a 'business decision,' that
NewTek needed to reduce costs such as our royalty payments, and that
they were in no way unhappy with the quality of our conversion
software. He expressed his hope that we could work together again in
the future."
Syndesis's translator plug-ins had been a part of NewTek's Video Toaster
and LightWave since 1991.
LightWave for Intel CDROMs marked as "Rev C" above the "4.0" are the
first release that does not include Syndesis's plug-ins. "Rev C"
includes several bug-fixes beyond its initial releases.
LightWave users should call NewTek to ask about the upgrade policy
from Revision A or B to Revision C.
Syndesis Corporation has been making quality tools for 3D artists
since 1987, including InterChange translation software and the
Syndesis 3D-ROM collections of 3D models on CDROM.
- 30 -
InterChange and Syndesis 3D-ROM are trademarks of Syndesis
Corporation. All other marks belong to their respective companies.
Article: 9811
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From: mark.whitney@patchbay.com (Mark Whitney)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PR: NewTek ends license o
Date: Sun, 7 Jan 1996 02:41:00 GMT
Message-ID: <960107030231926@patchbay.com>
Organization: The Patchbay BBS, Pasadena, CA +1-818-683-0627
Distribution: world
References: <4cmhgo$db@homer.alpha.net>
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On 01-06-96, JOHN was going on about PR: NewTek ends license o
JF>From: syndesis@inc.net (John Foust)
>SYNDESIS NEWS
>FOR IMMEDIATE RELEASE
>
>CONTACT:
>Tanya Murray
>Syndesis Corporation
>(414) 674-5200
>
>JEFFERSON, Wisconsin - January 5, 1996 Syndesis Corporation announces
>the termination of its licensing agreement with NewTek Inc. of
>Topeka, Kansas.
>
>NewTek's LightWave will no longer include Syndesis plug-ins that load
>and save AutoCAD DXF, 3D Studio, and Wavefront formats.
>
That's just wonderful. So where does that leave LW 4.0 now in regards
to getting curent plug-ins? We have to contact Syndesis directly after
getting Rev. C?
M.
---
* CMPQwk 1.42 #6.3 It's a small world, but I wouldn't want to paint it. -S.W.
Article: 9812
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From: Ernie Wright <erniew@access1.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: ??? Converting lwob to MiniCad DXF ???
Date: Sat, 6 Jan 1996 15:31:54 -0500
Organization: Express Access Online Communications, USA
Lines: 11
Message-ID: <Pine.SUN.3.91.960106152734.24438A-100000@access1.digex.net>
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fstev wrote:
> We have a square mile of buildings, and we want to render them so that
> the EDGE of each polygon is lined in black. We couldn't figure out how
> to do this quickly in LW.
Try turning on Polygon Edges on the Objects panel. The edge color is
black by default, but you can set it to whatever you like.
- Ernie
Article: 9813
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From: pirate@voicenet.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Zip Drive?
Date: Sun, 07 Jan 1996 16:09:56 GMT
Organization: Voicenet - Internet Access - (215)674-9290
Lines: 4
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Has anyone used a Zip drive to transfer files from a PC to
the Amiga.If so how is this done.
Article: 9826
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From: Lance Gray <empire@airmail.net>
Newsgroups: rec.video.production,rec.video.desktop,comp.sys.amiga.graphics,comp.graphics.apps.lightwave
Subject: FlyerSCSI & Zip Drive
Date: Sat, 06 Jan 1996 10:37:38 -0800
Organization: customer of Internet America
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Xref: zippy.cais.net rec.video.production:35159 rec.video.desktop:13940 comp.sys.amiga.graphics:44521 comp.graphics.apps.lightwave:9826
O.K., I attempted something last night that maybe someone can
help me with....this may not be possible, but read on anyway?!?
I have a Flyer and a totally FULL A4000---I successfully used
"Twin Express" to transfer images over my quasi-network from my P100
(with LightWave) to the toaster, where the Flyer easily looked at all
the images and compiled them into a Flyer Clip to see as a finished
animation.
What I'm attempting to do now is take a friends ZIP
drive---plug it into the Flyer SCSI chain and allow the Flyer to look
at the ZIP and grab the images from it. Of course, on the Flyer
Format thingy...you can only format a drive as a video or audio drive.
Does anyone know if there is a patch or something to let a drive such
as the ZIP exist on the flyerscsi chain???? The Flyer clearly
recognizes it through Flyer Format or even pressing the Tape drive
icon in the files menu of the flyer....but it won't successfully
mount. And we're not about to format it as a Flyer drive.
Possible suggestions greatly appreciated!!! :)
email or post:
Lance <><
Empire@airmail.net
Article: 9837
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From: Nik Belajcic <belajcic@magna.com.au>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.rendering.raytracing,comp.graphics.rendering.misc
Subject: Re: Is anyone using Real 3D ?
Date: 5 Jan 1996 13:17:24 GMT
Organization: 3-GON
Lines: 23
Message-ID: <4cj8d5$43i@kettle.magna.com.au>
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Xref: zippy.cais.net comp.graphics.packages.3dstudio:9611 comp.graphics.apps.lightwave:9837 comp.graphics.rendering.raytracing:4848 comp.graphics.rendering.misc:1131
I would agree. I am doing quite complex architectural
animations with high end CADD software sporting NURBS, surface
trims, fillets, raytracing with radiosity, object/file
referencing, etc. To complement this I have been looking at
broad spectrum of various 3D modelling/animation packages
including LW, 3DS, Real3D, Softimage and Lightscape. Real3D is
absolutely outstanding in terms of power for the price. For
those not afraid of programming it offers a powerful
implementation of Forth (called RPL) that can be used to
automate tasks, develop new tools, customize interface, etc.
As far as the quality of animations go, of all the video tapes
I got from distributors for the above packages to show off
their capabilities, the only one that had better animations
than Real3D was Softimage. I think that says it all. My only
objection is that it does not support (yet) object
instancing/referencing. And BTW it is used commercially - I
have seen ads for Skychannel and Channel 7 in Australia which
have been done with Real3D.
That's my view anyhow.
Nik Belajcic.
Article: 9839
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Proposed changes to Lightwave
Date: 6 Jan 1996 18:28:01 -0700
Organization: Primenet Services for the Internet
Lines: 34
Sender: root@primenet.com
Message-ID: <wturber.775.002E0A58@primenet.com>
References: <4cj2p2$jek@newsbf02.news.aol.com> <4clnpp$kq4@newsbf02.news.aol.com>
X-Posted-By: ip190.phx.primenet.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
In article <4clnpp$kq4@newsbf02.news.aol.com> jbooth411@aol.com (JBooth411) writes:
>From: jbooth411@aol.com (JBooth411)
>Subject: Re: Proposed changes to Lightwave
>Date: 6 Jan 1996 06:52:25 -0500
>In article <4cj2p2$jek@newsbf02.news.aol.com>, replicatch@aol.com
>(ReplicaTch) writes:
>>1) Shadow Maps enabled for point lights
> I don't really think this is possable, as you'd have to create a
>sperical map comming out of your light in every direction. You'd have to
>specify the resolution in a distance format - ie: 1 pixel is 5 feet from
>the light. Generaly this would require HUGE map sizes, and look like shit.
>A better solution is to just raytrace it.
Not really. Currently, you can use the cone angle of the spot light or some
other arbitrary angle. All that would be necessary (like it would be simple
to program eh? - like I would know either way) would be to make it use an
arbitrarily assigned angle (like when the spot does not use the cone angle).
You set this up as the only option when a point light source is given a
shadow map property. Note that the point light already has a direction
attribute which can be seen when you chosse to view the scene from the
light's position.
So essentially, all you need to do is add the shadow map/not using the cone
angle function to the point light. Shoot. You might even be able to reuse
most of the code that is used for the spot light.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 9840
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From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: REV C bug with AVI saving
Date: 7 Jan 1996 22:44:52 GMT
Organization: University of California, Santa Cruz
Lines: 13
Message-ID: <4cpid4$4lq@darkstar.UCSC.EDU>
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Doesn;t appear fixxed unles my LightWave wasn't patched for some
reason. My Rev C Lw is 784K. Also recently, when tring to save an AVI i
get a dr. watson crash!..I've never crashed my machine when savign an AVI
before. I think this was a result of tring to render an AVI three times
in a row...
Adam Chrystie
--
----------------------------------
Adam Chrystie LightWave 3D Animator
Cinema/Video Major, Senior
University Of California at Santa Cruz
Article: 9841
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From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: REV C bug with AVI saving
Date: 7 Jan 1996 22:55:55 GMT
Organization: University of California, Santa Cruz
Lines: 10
Message-ID: <4cpj1r$4qd@darkstar.UCSC.EDU>
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In fact, now i can not save AVi's at all..after rebooting i still get a
dr. watson error which crashes LW before it even renders. :( Time to
re-install the AVI plugins..
--
----------------------------------
Adam Chrystie LightWave 3D Animator
Cinema/Video Major, Senior
University Of California at Santa Cruz
Article: 9842
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From: andy <andy@bakare.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: dynamics!
Date: Mon, 08 Jan 1996 00:45:37 +0100
Organization: None
Lines: 17
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Reply-To: andy@bakare.demon.co.uk
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are there any companies making any particle systems for lightwave 4 PC
or any collision detection addons/plugins PC based!
basically any useful plugins!
--
Andy...
A Sensible Employee Andy@Bakare.demon.co.uk
o And Loyal Pet......
f ################################################
t #######_/_/_/_/#_/_/_/#_/|#*#_/#_/_/_/#_/#######
w ###*###_/#####*#_/#####_/_/##_/#_/####*#######*#
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################################################
Article: 9843
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From: jbarrett@daka.com (Justin Barrett)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Morphing
Date: Sun, 07 Jan 1996 07:26:08 GMT
Organization: Free Spirit Productions
Lines: 21
Message-ID: <4cobks$pa@news.accessone.com>
References: <mad.37oa@torment.tmisnet.com>
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mad@torment.tmisnet.com (Mark Dunakin) wrote:
>JB> The Infini-D program for Mac seems to have arbitrary object
>JB> morphing. My friend has done a few morphs of this type. They sure
>JB> look strange, but they work.
>I have done it with Infini-D too and if it comes out srtange?...all you have
>to do is to make sure that both objects end with the same *top or bottom*
>point being clicked. I've made things like the floor turn into a sculpture
>kind of like T2.......pretty awesome and fun :).........md
I think you misunderstood. The thing that's strange about it all is
that it even works! It's weird watching a text object with 10 letters
morphing into a text object with 12 letters (a simple example). It
almost looks like the objects are liquid, the way they are oozing from
one shape into another totally different one with a different number
of points.
---< Justin Barrett - Free Spirit Productions >---
Article: 9844
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From: ASK ME NICELY <cjtsui@delphi.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: PD skeleton object
Date: Sun, 7 Jan 96 21:17:04 -0500
Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
Lines: 5
Message-ID: <BtMkfIA.cjtsui@delphi.com>
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I'm looking for a public domain skeleton object in Lightwave format, any
help will be greatly appreciated.
thanx
Josh Tsui
Article: 9845
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From: Daniel Rodriguez <dot@lander.es>
Newsgroups: comp.graphics.apps.lightwave
Subject: Is there Blobs for LW4.0 for Windows?
Date: 7 Jan 1996 11:41:27 GMT
Organization: DOT
Lines: 7
Message-ID: <4cobh7$24i@lince.lander.es>
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I looking for blobs or metaballs for LW4.0 Windows. Do you now any plug-in
of any enterprise?
Thanks
Article: 9846
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From: or@dcp.de (Ottmar Roehrig)
Newsgroups: comp.graphics.apps.lightwave
Subject: Amiga-Versio of LW 4.0 released?
Date: 6 Jan 1996 22:27:34 GMT
Organization: dcp, design+commercial partner GmbH
Lines: 12
Message-ID: <4cmt0m$c68@motion.dcp.DE>
NNTP-Posting-Host: motion.dcp.de
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What is the current state of the Amiga-version of LightWave 4.0? I heard
that a pre-release is already included in the flyer-update, but what
about the release-version? Any news on that?
--
Ottmar Roehrig
dcp, design+commercial partner GmbH | Internet: or@dcp.DE
Snail: Alfredstr. 1, D-22087 Hamburg | CIS: 100333,1354
| WWW: <http://www.dcp.DE>
----------------------------------------------------------------
The views expressed herein are not necessarily those of dcp GmbH
...but if you think they should be, please tell us.
Article: 9847
Path: zippy.cais.net!mcbones
From: djmccoy@pacificnet.net (Daniel J. McCoy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga-Versio of LW 4.0 released?
Date: Mon, 08 Jan 96 03:23:13 GMT
Organization: None at all!
Lines: 15
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In article <4cmt0m$c68@motion.dcp.DE>, or@dcp.de (Ottmar Roehrig) wrote:
>What is the current state of the Amiga-version of LightWave 4.0? I heard
>that a pre-release is already included in the flyer-update, but what
>about the release-version? Any news on that?
>
One person I've been e-mailing a bit recently mentioned he was expecting LW
4.0 release for the Amiga very shortly so I suspect it's VERY close to being
released.
Have fun,
Dan
--
Daniel J. McCoy - djmccoy@pacificnet.com or dan@acti.com
<A HREF="http://www.pacificnet.com/~djmccoy/></A>
Article: 9848
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From: Ernie Wright <erniew@access4.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Powerview
Date: Sun, 7 Jan 1996 15:14:09 -0500
Organization: Express Access Online Communications, USA
Lines: 9
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Ole Gunnar Dokka wrote:
> Can`t get module handle
Rename the plug-in file "pviewigl.p". Edit lwm.cfg to remove the
previous reference to the plug-in, then re-install.
- Ernie
Article: 9849
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From: dfusco@winternet.com (Douglas Fusco)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: network and lightwave
Date: 7 Jan 1996 00:56:31 GMT
Organization: AV Solutions, Inc.
Lines: 30
Message-ID: <4cn5nv$f57@blackice.winternet.com>
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In article <ftn_2.203.602.69_30e5b3eb_Jonas.Karlsson@cyber.ct.se>,
jonas.karlsson@cyber.ct.se says...
>
>Hello World of Lightwavers, i've got an Amiga 4000 and a Pentium 120 running
>NT.
>
>So far i've got the Ethernet cards and software up and running, AmiTCP on the
>Amiga and NT on the pentium. Ping command is working both ways.
>
>My question is: How do i continue .... sharing drawers, and get lightwave up
on
>network rendering.
>
>Tanks to all who can help me with this problem.
>
>
You need a utility called SAMBA. It will allow you to mount the Amiga's
drives up on the PC.
It is up on Aminet in the comms/tcp drawer; if you need help setting it up,
just e-mail me.
You can reach me at avs@winternet.com.
Douglas Fusco
AV Solutions, Inc.
Amiga and Lightwave Specialists
http://www.winternet.com/~avs
Article: 9850
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From: pfinch@best.com (Phillip Finch)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: REV C bug with AVI saving
Date: Sun, 7 Jan 1996 15:03:36
Organization: Best Internet Communications, Inc. (info@best.com)
Lines: 43
Message-ID: <pfinch.679.000F0FDB@best.com>
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In article <4cpabb$2sm@darkstar.UCSC.EDU> adamchry@cats.ucsc.edu (Adam Ives Chrystie) writes:
>From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
> Under REV B I had to exit layout if I had already saved an AVI and
>wanted to save another AVI. If I did not exit layout before creating a
>new AVI, the new AVI would be blank. I had hoped that this wouldhave been
>fixxed in REV C.
You mean it's *not* fixed?
The good news--sort of--is that your successive avis are not actually
blank: when you render out a new one it gets added to a ton of garbage
frames that equal the entire length of all the other avis you have created in
that session.
IOW, let's say your first test avi is 150 frames in length. Your second is 100
frames. When you try to read the second, it'll show up on the avi player as
250 frames. What that consists of is 150 frames of dreck followed by your 100
frame avi. Kinda like tacking on a leader that gets longer and longer with
every new rendering.
But it is there, and you can play it by advancing to the proper frame. It
is a kludy workaround, though, because you can't cycle the avi playback.
(Well, you can, but it looks like hell).
And, of course, you're building up one humongous avi on your hard drive.
I've tried everything to sidestep the problem. Changing codecs doesn't work.
Neither does closing the avi player between saves. Oh, and if you want a real
quick crash, just try changing the resolution of your avi from one save to the
next.
I can't believe they didn't fix this...
Phil Finch (pfinch@best.com)
***************************************************
"Anyone who has begun to think
places some part of the world in jeopardy."
--John Dewey
***************************************************
Article: 9851
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From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: REV Ccrashing bug with AVI saving solved
Date: 8 Jan 1996 04:42:27 GMT
Organization: University of California, Santa Cruz
Lines: 14
Message-ID: <4cq7bj$9on@darkstar.UCSC.EDU>
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Well, the constant crashing which occured just before selecting a AVI
codec in rev C has been solved. LightWave for some reason did not like my
scene. It only crashes this one scene i made. the scene only has two
objects and totals around 10,000 polygons..no reason for a crash..but it
crashes it anyway...REV B DOESN"t crash when rendering the scene...oh
well..luckily the scene was a motion test only.
Adam
--
----------------------------------
Adam Chrystie LightWave 3D Animator
Cinema/Video Major, Senior
University Of California at Santa Cruz
Article: 9852
Newsgroups: comp.graphics.apps.lightwave
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From: schumaker@jvnc.net (Schumaker)
Subject: Re: Anyone have a crack for Lightwave for Windows?
Message-ID: <schumaker.79.00392C02@jvnc.net>
Lines: 31
Sender: news@tigger.jvnc.net (Zee News Genie)
Organization: JvNCnet
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B]
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Date: Mon, 8 Jan 1996 03:13:51 GMT
In article <4cbooc$ouc@ug1.plk.af.mil> rudd@ug1.plk.af.mil (Douglas Rudd) writes:
>From: rudd@ug1.plk.af.mil (Douglas Rudd)
>Subject: Re: Anyone have a crack for Lightwave for Windows?
>Date: 2 Jan 1996 10:07:24 -0700
>Elliot Bain <ebain@ix.netcom.com> writes:
><Snip>
>>The final chapter is yet to be written.
>Agreed. I just would not want to be the person who has to pay
>the legal fees to write that chapter. ;-)
>Doug Rudd
reality check!!
do you really think that NewTek is going to come out to your site and inspect
your server to make sure that you haven't made any changes to the software.
They can't tell if you made changes. You could throw the dongle on a
parrallel port then run the software. And if you're really paranoid you could
even fake haveing the software see the dongle, ie just put the correct
comments upon startup. The lincense is there just dissuad you from becoming a
happy copier and giving copies to all your friends. Think about it
costs in volved
product - 700+ windows 3.11
person+car+gas+lawyer+legal fees - 2000+
matt
Article: 9853
Newsgroups: comp.graphics.apps.lightwave
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From: schumaker@jvnc.net (Schumaker)
Subject: Re: ** Lightwave vs 3d Studio **
Message-ID: <schumaker.80.0044988D@jvnc.net>
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Organization: JvNCnet
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References: <jarhead.18.000D9C84@netwest.com> <4brcos$1g5@newsbf02.news.aol.com>
Date: Mon, 8 Jan 1996 03:26:20 GMT
In article <4brcos$1g5@newsbf02.news.aol.com> jbooth411@aol.com (JBooth411) writes:
>From: jbooth411@aol.com (JBooth411)
>Subject: Re: ** Lightwave vs 3d Studio **
>Date: 27 Dec 1995 07:04:44 -0500
>In article <jarhead.18.000D9C84@netwest.com>, jarhead@netwest.com (Michael
>S. Spitler) writes:
>>
>>I will agree with Jeff... for one 3ds is highly used by game
>developers....
>>even for there human models........ If need be I can go on... Just ask
>and
>>we can post more on the subject....
>>
>>
> I use lightwave for game developement, and I think you'll see a lot
>of people switching over from 3ds to lightwave, and not going to Max. The
>reasons are simple, first, lightwave supports npolygons (greater than 3
>points). Anyone involved with real-time work knows that quadrangles and
>greater polygons draw much faster than several tri's making up the same
>shape.
not true. they may render faster, but the algorithms that do prerendering ie,
zbuffering, and other aspects are slowed down. plus look at the algorithm for
filling a 3 or 4 sided figure then compare it with that of filling a 5+ sided
figure. 5 or more sides have the fact of being able to be convex.
Plus, with the quadraic texture mapping boards coming out, 3ds is
>totaly useless, as they require quads for there smothing algorithm. Sure,
>you could write a program to merge colinear polygons, but why? And how are
>you going to check to make sure their all co-linear pairs in 3ds? Not by
>hand, for sure. The second thing is that 3dsMax will be spline based,
>making it great for animation, but poor for controling polygon counts.
>3ds's tools are not designed for trimming polygons, and fussing around
>with your model untill it's under your limit. Lightwave is perfect for
>this. 3ds may still be the 'cut scene' king for a while, but lightwave
>blows it away for low polygon modeling - and believe me - we have some
>ex-3ds artists in our company, who love the program, but would never
>consider it a contender for low-polygon modeling.
i
Article: 9854
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Proposed changes to Lightwave
Date: 8 Jan 1996 01:02:42 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 18
Sender: root@newsbf02.news.aol.com
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In article <wturber.775.002E0A58@primenet.com>, wturber@primenet.com
(Walter (Jay) Turberville ) writes:
>So essentially, all you need to do is add the shadow map/not using the
cone
>angle function to the point light. Shoot. You might even be able to
reuse
>most of the code that is used for the spot light.
>
>
Yes, but think about what happens when setting your shadow map size.
First off, you'd have to have a huge shadow map just to account for the
angle. Then, imagine if your scene isn't enclosed in a sphere, you'll get
some parts of the map looking great, and others looking like total crap.
Perhaps a better way would be set up several lights in the same position,
with the curent shadow mapping techneque, and rotate them to cover all 360
degrees...
Article: 9855
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From: Jp@ (WunderKin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PAR & WIN95
Date: Mon, 08 Jan 1996 08:07:30 GMT
Organization: Internet Connections, Inc. (507) 625-7320
Lines: 29
Message-ID: <4cqcd9$h41@Oak.IC.Mankato.MN.US>
References: <4cirf9$85u@snlsu1>
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On 5 Jan 1996 09:36:41 GMT, moeni@horten.geco-prakla.slb.com (Ivan
Moen) wrote:
>I just installed Windows 95 ... and now I can't access my PAR drives...
>There has to be a way to fix this... it's probably because of the 32 bit
>file access. Can anybody help me out?
>
>Ivan Moen
>
The par warez work fine under 95, you just have to daance a little
better,
first! load the drivers (Except for the Par Prog) in your autoexec.bat
second! To import files to the par, restaart in dos mose, aand you can
import just fine.
You can play back thru 95 ok, just that importing has to be done
externally,
The tekheds @ DPS say, that their main concern is WINNT. Not much
support for 95,
2 bad 2, kuz its a killer piece of cardware, But I'm sure the boyz at
dps feel that they are above that kind of thing,
Hope I answered yer quest.
Article: 9856
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From: kipster@primenet.com (Kip Pesuti)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Zip Drive?
Date: 7 Jan 1996 23:58:02 -0700
Organization: Primenet Services for the Internet
Lines: 11
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Message-ID: <257.6580T1370T2830@primenet.com>
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X-Posted-By: ip238.pom.primenet.com
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>Has anyone used a Zip drive to transfer files from a PC to
>the Amiga.If so how is this done.
I think the easest way would be to format MS-DOS and use an updated version
of CrossDOS.
God bless you!
(and your Amiga) and/or whatever else you use :)
-Kip
Article: 9857
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From: momentum@nando.net (Paul D. Godley)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Powerview
Date: Mon, 08 Jan 1996 05:53:49 GMT
Organization: Infinite Momentum
Lines: 7
Message-ID: <4cqbgn$qhi@castle.nando.net>
References: <4coeln$8mp@nms.telepost.no>
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Is there a Powerview for WFW 3.11, or are there no OpenGL libs for
that?
---
I N F I N I T E M O M E N T U M
momentum@nando.net PO Box 51637
http://www.wp.com/momentum Durham, NC 27717
Article: 9858
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From: Ernie Wright <erniew@access4.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PR: NewTek ends license o
Date: Mon, 8 Jan 1996 03:14:20 -0500
Organization: Express Access Online Communications, USA
Lines: 18
Message-ID: <Pine.SUN.3.91.960108021236.16261A-100000@access4.digex.net>
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Stranahan wrote:
> It SEEMS like NewTek pressed a CD knowing that that the Syndesis
> plug-ins weren't on it, and didn't tell Syndesis about it until the
> switch had been done. That's not very nice, although it probably is
> legal. (NewTek's CEO may know little about computers or video or 3D
> graphics, but he seems clear on what NewTek can get away with within
> the bounds of the law.)
>
> Anyone Official comments on my guess?
I assume you're looking for validation of your opinion of NewTek's
CEO, but if you mean that John didn't know about the termination of
his license agreement until after Rev C was pressed, I can tell you
(speaking strictly for myself) that's not the case.
- Ernie
Article: 9859
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From: xxxxx@cc.xx (Mike the Swede)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Win95 and saving AVI's
Date: Sun, 07 Jan 1996 22:18:46 GMT
Organization: Solace Computer Club, Sundsvall, Sweden
Lines: 19
Message-ID: <4cpgql$ja3@fizban.solace.mh.se>
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I tryed to reinstall multimedia tools. I can't save avi:s in spite of
reinstalling. Is there any more tricks??
/Michael
>I called yesterday about this very thing...
>The drivers they sent out on the intell install disk were outdated for win95.
> You have to do a custom install from your win 95 disk. Re-install the
>multimedia tools only. This will replace the outdated drivers that Newtek
>installed.
>--
>Chow,
>Chuck Furlong
>chuck@humancode.com
Article: 9860
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: Toy Story
Message-ID: <DKuuAF.B3p@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <30EC9835.79A0@mci.newscorp.com>
Date: Mon, 8 Jan 1996 08:59:02 GMT
X-News-Software: Ameol32
Lines: 15
> > I'm just curious, but does anyone know at what resolution they
> > rendered the movie in?
>
> For those interested in the stats on Toy Story, you should read the
> August 1995 issue of Computer Graphics World. It's in there.
You can also pay $9 and search the article from Compuserve if you missed
it. THat's where I got my copy. :?(
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Webscape Home Page http://www.webscape.co.uk
-------------------------------------------------------------
Article: 9861
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From: justin@nyc.pipeline.com (Michael Justin Austin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VLAB Framegrabber till SALU
Date: 8 Jan 1996 01:10:57 -0500
Organization: The Pipeline
Lines: 25
Message-ID: <4cqchh$d6t@pipe5.nyc.pipeline.com>
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On Jan 07, 1996 19:10:43 in article <Re: VLAB Framegrabber till SALU>,
'Leventry_W@mediasoft.net (William Leventry)' wrote:
>
>Let's see, what's the current exchange rate for $ to :-
>
>PLEASE, post in english for the great unwashed, eh?
Why not get yourself washed?
>William Leventry
>Leventry_W@mediasoft.net
>----
>
I suppose you dont speak anything but english?
Isn't this an international group, sure most people post in english
but - requiring it?
give it a rest.
alechim shilim kaptog-
au ru voir
ciao~
Article: 9862
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From: mward@sutm.2sprint.net (Marcus Ward)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Wireframe is DEAD : QuickDraw 3D
Date: 8 Jan 1996 08:59:07 GMT
Organization: Sprint Internet @ccess
Lines: 10
Message-ID: <4cqmcr$b1j@news.2sprint.net>
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even if Macintosh
>was the number one selling personal computer last quarter.
No. Macintosh was not the #1 selling personal computer. The IBM COMPATABLE pc
remains the top seller. Macintosh is the #1 SINGLE computer seller. AND their
market share slipped from 12% to 8% last year.
SO, read that to say: ibm compatables 92%, Mac, 8%
Article: 9863
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: Connecting Amiga to PC
Message-ID: <DKuuAG.B4K@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4ci1f5$c1m@news.accessone.com>
Date: Mon, 8 Jan 1996 08:59:04 GMT
X-News-Software: Ameol32
Lines: 22
> > "Bard C. Papegaaij" <nl27bapa@nlarnfsc.origin.nl> writes:
>
> > It sure does work under W95 (in your regular DOS-box), but for some
> > strange reason I have to start it twice. The first time I get the
> > message "non-standard serial port" or some such nonsense. I then
> > exit TWIN on the PC, and execute it again, and - hey presto -
> everything works fine.
> >
> > Bard
>
> Thanks, Bard. Proof that persistance furthers!
I got some wierd effects with it too. Sometimes it won't work, sometimes
it will. I don't know what makes the differnce, so I might use pkzip from
now on to make sure. (Thanks for everyone who helped me out on that one,
BTW.)
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Webscape Home Page http://www.webscape.co.uk
-------------------------------------------------------------
Article: 9864
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: Explosion!
Message-ID: <DKuuAI.B5G@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4chksh$bqo@donatello.leonardo.net>
Date: Mon, 8 Jan 1996 08:59:06 GMT
X-News-Software: Ameol32
Lines: 35
> I don't know if there are any other competing tapes available, but I was
> pretty disappointed by the Pyrotechniques tape.
>
> I had watched the 2 Ron Thornton spaceship tapes just before, and found
> them full of good tips with detailed explanations and a little humour
> to keep the wheels rolling. And once Ron was finished, the resulting
> spaceship looked really good.
>
> Brad Peebler's Pyrotechniques methods were not nearly as professional
> looking.
>
> Every time he started to explain a new technique, I'd sit there and
> wonder how he was going to get such a simple effect to look good.
>
> Every time he had finished and the results were shown, I'd sit there
> and see that he hadn't succeeded, and wonder why I'd paid $50 to see
> something that looked so cheesy.
Actually I got most of my ideas for explosions looking at B5 and the
Lightwave showreels, especially the siggraph one with the battletech
stuff on it. Watch them frame by frame and if you know anything about
Lightwave you can figure out how they were done. A lot of reall good
explosions use particles and particle blue, but also detailed polygons
flat on to the camera which give you the exploding gas part of the
explosion.
These can look very nice. Does anyone know if the explosion is on any of
the sites? I may upload it if anyone's interested.
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Webscape Home Page http://www.webscape.co.uk
-------------------------------------------------------------
Article: 9865
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: "camera shake" effect?
Message-ID: <DKuuAK.B67@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4ciui1$rjt@news.rain.org>
Date: Mon, 8 Jan 1996 08:59:07 GMT
X-News-Software: Ameol32
Lines: 30
> Leuey (leuey@aol.com) wrote:
> : Hello, I'm in need of a "camera shake" effect. In an animation I'm
>
> You could render the frames a litte larger than you need, to give you
> some margins, and then use After Effects to crop them. WHen the frames
> where the shake is comes along, you could move the frame around. (not
> more than the margins you left, you dont want any of the BG showing on
> the sides of the frame) After Effects has a motion blur option. Here is
> a little known secret: You can set the motion blur to be MORE than 360
> deg. (100%) YOu must type the value in instead of using the slider.
>
> Happy camera shaking!
>
> P.S. Wouldn't just moving the LW camera be a whole lot easier? Why
> don't you just do it that way. (I mean, that's the first way YOU
> mentioned)
Yes, just move the camera. Set the first two shakes and then set a key
frame for every other frame for the duration of the shake. You can set a
key frame by pressing the enter key on any frame and then typing in the
frame you want to key it at. This would be easier than post processing a
bunch of frames with After Effects.
BTW Did anyone answer the query about AE for NT yet?
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Webscape Home Page http://www.webscape.co.uk
-------------------------------------------------------------
Article: 9866
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PR: NewTek ends license o
Date: 7 Jan 1996 17:41:28 -0500
Organization: America Online, Inc. (1-800-827-6364)
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OK, now the rumours behind the news....
The 'new' programming team includes a tech support guy who - using NewTek
machines - ported and worked on some loader/saver code that could replace
the Syndesis plug-ins. (I don't mention his name only because I forget it;
he's a nice guy who also sent me a version of the software when he was
developing it as a commercial product.) This happened over this past
summer. Brad Peebler and Jason Linhart started to try to figure out how to
get these loader/savers into LightWave, and there have been a bunch of
little political moves to make it happen. I don't know which loader/savers
are better or if there is even a difference anyone will note.
I find it interesting that there's been an Official NewTek response to
this that seems to contradict a statement in the Syndesis press release.
_____________________________________________
Lee Stranahan
Check out the home page!
URL - http://users.aol.com/stranahan/main.htm
Article: 9867
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PR: NewTek ends license o
Date: 7 Jan 1996 17:41:32 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Sorry - I forgot to mention that part that seems really crappy about this.
It SEEMS like NewTek pressed a CD knowing that that the Syndesis plug-ins
weren't on it, and didn't tell Syndesis about it until the switch had been
done. That's not very nice, although it probably is legal. (NewTek's CEO
may know little about computers or video or 3D graphics, but he seems
clear on what NewTek can get away with within the bounds of the law.)
Anyone Official comments on my guess?
_____________________________________________
Lee Stranahan
Check out the home page!
URL - http://users.aol.com/stranahan/main.htm
Article: 9868
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From: mward@sutm.2sprint.net (Marcus Ward)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Win95 and saving AVI's
Date: 8 Jan 1996 09:36:09 GMT
Organization: Sprint Internet @ccess
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In article <chuck-0601961201060001@net-1-166.austin.eden.com>,You have to do a
custom install from your win 95 disk. Re-install the
>multimedia tools only.
Better yet, just extract AVIFIL32.DLL from the 8th cab file on the win95 cd.
thats the one that needs to be replaced
Article: 9869
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From: mward@sutm.2sprint.net (Marcus Ward)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: ??? Converting lwob to MiniCad DXF ???
Date: 8 Jan 1996 09:39:44 GMT
Organization: Sprint Internet @ccess
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>> We have a square mile of buildings, and we want to render them so that
>> the EDGE of each polygon is lined in black. We couldn't figure out how
>> to do this quickly in LW.
Im not quite sure what youre looking for but Ill open my mouth so I can stick
my foot in it anyhow...
Try turning on the experimental features in LW and turn on CEL-LOOK... I think
the command to get the experimental features is ctrl-shift-f1.... then ctrl
shift f2 or f3 in the objects screen to enable cel look.... anyone correct me
if Im wrong about the keystrokes...
Article: 9870
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From: "Bard C. Papegaaij" <nl27bapa@nlarnfsc.origin.nl>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Zip Drive?
Date: Mon, 08 Jan 1996 09:52:13 +0100
Organization: BSO/Origin Arnhem bv
Lines: 9
Distribution: world,inet
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pirate@voicenet.com wrote:
>
> Has anyone used a Zip drive to transfer files from a PC to
> the Amiga.If so how is this done.
The most recent AmigaReport contains a mountlist describing how to mount the ZIP drive on an
Amiga so that it recognizes PC-formatted ZIP-disks.
Bard
Article: 9871
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From: Jason@newtek.com (Jason Linhart)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PR: NewTek ends license o
Date: Mon, 08 Jan 1996 15:58:18 GMT
Organization: NewTek
Lines: 41
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stranahan@aol.com (Stranahan) wrote:
>OK, now the rumours behind the news....
>The 'new' programming team includes a tech support guy who - using NewTek
>machines - ported and worked on some loader/saver code that could replace
>the Syndesis plug-ins. (I don't mention his name only because I forget it;
>he's a nice guy who also sent me a version of the software when he was
>developing it as a commercial product.) This happened over this past
>summer. Brad Peebler and Jason Linhart started to try to figure out how to
>get these loader/savers into LightWave, and there have been a bunch of
>little political moves to make it happen. I don't know which loader/savers
>are better or if there is even a difference anyone will note.
>I find it interesting that there's been an Official NewTek response to
>this that seems to contradict a statement in the Syndesis press release.
>_____________________________________________
>Lee Stranahan
>Check out the home page!
>URL - http://users.aol.com/stranahan/main.htm
Lee is correct in many of the things in the above statement.
There was a member of the tech support team that was writing plug-ins
and converters in his spare time. This person also started showing an
interest in becoming a full-time programmer for NewTek and with his
skills we thought it was the best thing for both of our groups.
By having an in-house programmer we can create plug-ins cheaper,
better, faster and with more control over the entire process. It also
helps in streamlining the communications. This was a business
decision not a personal one.
My intention was not to contradict the press release from Syndesis,
but to simply answer a few of the questions from our users.
Jason Linhart
LightWave Group
NewTek, Inc.
Article: 9872
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From: olegd@telepost.no (Ole Gunnar Dokka)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Powerview
Date: Sun, 07 Jan 1996 23:18:22 GMT
Organization: Artist in constant pain...
Lines: 19
Message-ID: <4cpkc7$4nl@nms.telepost.no>
References: <4coeln$8mp@nms.telepost.no> <Pine.SUN.3.91.960107151123.29520A-100000@access4.digex.net>
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Ernie Wright <erniew@access4.digex.net> wrote:
>> Can`t get module handle
>
>Rename the plug-in file "pviewigl.p". Edit lwm.cfg to remove the
>previous reference to the plug-in, then re-install.
Thanks a lot!!
Regards,
Ole Gunnar Dokka
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
P U S H D E S I G N >>>>
Mastrupsgate 5 >>>>>>>
N-0478 Oslo >>>>>>>>>
Norway >>>>>>>
Email: olegd@telepost.no Phone: +47 22 22 64 31 >>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Article: 9873
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From: leelee@aladdin.co.uk (leelee)
Newsgroups: comp.graphics.apps.lightwave
Subject: Network Amiga to PC with NFS
Date: Mon, 08 Jan 1996 15:48:13 -0800 (PST)
Organization: SoNet - The first Internet provider on the south coast
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Has anyone out there managed to network an Amiga with a PC so that the
amiga drive (or PAR card drive in my case) appears as a drive in the
PC enviroment. This would allow me to render direct from LW on the PC
to the PAR card on the Amiga. If someone has mangaed to do this I
would appreiciate some help.
I have a NE2000 in the PC and an Ariadne in the Amiga 2000. I'm
running windows NT 3.51 and currently use AMitcp to transfer files
manually.
Don.....
Article: 9874
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From: Brett Tribble <brett@renderhaus.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: What does the Object Replace plug-in actually do?
Date: Mon, 08 Jan 1996 11:19:05 -0800
Organization: Renderhaus
Lines: 18
Message-ID: <30F16E29.7CD6@renderhaus.com>
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John Gross wrote:
>
> MICHAEL C. LING (mikeling@nyc.pipeline.com) wrote:
> : For both image and object sequences, is there a way to control the delay
> : between each image or object, other than using lots of dupes.
>
> LightWave uses the last loaded item until it finds a new one with a
> proper name. Therefore if you had items names object001, object007,
> object054, LightWave would use 001 until it rendered frame 7 and then use
> 007 until it renders frame 54. No need to have duplicate items.
>
> JG
I have noticed that this seems to work better under NT than it used
to on the Amiga. Sometimes it would spend more time looking for images
than it took to actually render the frame.
Brett
Article: 9875
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From: Justin Keery <justin@cerbernet.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: "camera shake" effect?
Date: Mon, 08 Jan 1996 17:22:29 +0000
Organization: cerbernet
Lines: 24
Message-ID: <30F152D5.7964@cerbernet.co.uk>
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> > Leuey (leuey@aol.com) wrote:
> > : Hello, I'm in need of a "camera shake" effect. In an animation
> > P.S. Wouldn't just moving the LW camera be a whole lot easier?
> Yes, just move the camera. Set the first two shakes and then set a key
> frame for every other frame for the duration of the shake. You can set a
Having done a camera shake on Lightwave for the BBC's "This Multimedia
Business" intro sequence, I'd say the best thing to do is rotate/move the
camera up and down a few times with motion blur turned on.
It's best to apply an envelope for the motion blur, so it only comes into
effect for the frames where you are jiggling the camera. This will save
rendering time considerably. It also means the motion blur won't switch
suddely on and off...
Blur suck. So do Oasis. But that's not related...
_________________________________________________________________________
___ _ __ o Justin Keery, CERBERUS SOUND+VISION / CERBERNET
/ / // / / /\/ justin@cerbernet.co.uk <-mail fax-> +44 171 497 0679
_/ /_/_/ / / / / http://www.cerbernet.co.uk/ vox-> +44 171 497 0678
postal: 21 Denmark Street, London WC2H 8NE, England, UK
-------------------------------------------------------------------------
Article: 9876
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From: johnc@mt-inc.com (John Crookshank)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga-Versio of LW 4.0 released?
Date: 8 Jan 1996 16:29:34 GMT
Organization: MCSNet Internet Services
Lines: 31
Message-ID: <1481.6581T573T1161@mt-inc.com>
References: <4cmt0m$c68@motion.dcp.DE>
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On 06-Jan-96 22:27:34, Ottmar Roehrig (or@dcp.de) posted:
> What is the current state of the Amiga-version of LightWave 4.0? I heard
> that a pre-release is already included in the flyer-update, but what
> about the release-version? Any news on that?
> --
> Ottmar Roehrig
> dcp, design+commercial partner GmbH | Internet: or@dcp.DE
> Snail: Alfredstr. 1, D-22087 Hamburg | CIS: 100333,1354
> | WWW: <http://www.dcp.DE>
> ----------------------------------------------------------------
> The views expressed herein are not necessarily those of dcp GmbH
> ...but if you think they should be, please tell us.
Lightwave 4.0 for Amiga has been shipping for about a week. It's
available from any Amiga software vendor here in the US now. Since it's
only been shipping for a week or so, perhaps it has not hit full
distribution in Europe yet - but obviously will soon.
--
______________________________________________________________
/ John Crookshank | Raptor3 DEC Alpha Workstations \
| MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
| Desktop Video Systems Dealer | JVC Professional Video Products |
| NewTek Systems Group Dealer | PVR, Speed Razor, and more. |
|------------------------------|---------------------------------|
| johnc@mt-inc.com http://www.mt-inc.com/ |
\______________________________________________________________/
Article: 9877
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PR: NewTek ends license o
Date: 8 Jan 1996 19:51:41 GMT
Organization: Syndesis Corporation
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In article <4cpi6s$73v@newsbf02.news.aol.com>, stranahan@aol.com says...
>
>Sorry - I forgot to mention that part that seems really crappy about this.
>It SEEMS like NewTek pressed a CD knowing that that the Syndesis plug-ins
>weren't on it, and didn't tell Syndesis about it until the switch had been
>done.
As far as I know, NewTek did not do this. I was told that NewTek
wished to terminate the licensing agreement on November 7, well
in advance of their creation of either the aborted "Rev C" CD
(as far as I know, I'm only guessing) or the actual shipping
"Rev C" CD, which shipped at the beginning of January.
On the other hand, the dates on all the files on my "Rev C" CD
are November 12 at 12:34pm, so what you say is possible, although
it doesn't bug me.
Then there's always the possibility that I've got an "aborted Rev C"
disc as opposed to the "real Rev C" disc. Anyone out there able to
confirm the filedates on the CD? Other file sizes are MODELER.EXE
534,529, LIGHTWAV.EXE 802,817 and TRAN3D.P 100,352.
> That's not very nice, although it probably is legal. (NewTek's CEO
>may know little about computers or video or 3D graphics, but he seems
>clear on what NewTek can get away with within the bounds of the law.)
As for it being legal or not, the contract allows either party to
unilaterally terminate the contract, of course, with no further
royalties due when the translators no longer ship with the product.
None of this was a surprise, really. As soon as my little birds
told me about the existence of these alternative translators,
in the spring of 1995, I figured the contract wasn't long for this world.
Of course, I'm leaving out all the juicy bits, but anyone will have to
try to extract those from me in person, over a tasty variety of beer. :-)
- John
Article: 9878
Newsgroups: comp.graphics.apps.lightwave
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From: geogan@tcd.ie (Gaven Eogan)
Subject: Layout screenmode (amiga)
Message-ID: <DKv4FH.7t9@news.tcd.ie>
Sender: usenet@news.tcd.ie (TCD News System )
Organization: University of Dublin, Trinity College
Date: Mon, 8 Jan 1996 12:38:04 GMT
Lines: 11
Now that I've got a multisync I've been trying to get Layout to use the Super72 screenmode, but it seems
to be stuck on 640x512 PAL (or DoublePAL with mode promotion).
How can I change Layout's screenmode?
If it's not possible then what's the options in menu to open Layout in 800x600 and 1000xsomething in aid
of?? Does anyone know?
--
/--\ /-- /--\ /--\ /--\ \ | Gaven Eogan ( geogan@alf2.tcd.ie )
| | | | | | | |\ | Computer Science at Trinity College Dublin, Ireland
| -\ |-- | | | -\ |--| | \| http://alf2.tcd.ie/~geogan/index.html *NEW ADDRESS*
\--/ \-- \--/ \--/ | | | | A1200, Blizzard III 50/50Mhz, 10Mb RAM, 200Mb HD
Article: 9879
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From: Jp@ (WunderKin)
Newsgroups: comp.graphics.apps.lightwave
Subject: LW40
Date: Mon, 08 Jan 1996 14:50:09 GMT
Organization: Internet Connections, Inc. (507) 625-7320
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is the a way to target an object with another object like you would
with the camera or light?
Article: 9880
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From: davep@access.digex.net (Dave Paige)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: dynamics!
Date: Mon, 08 Jan 1996 13:18:41 GMT
Organization: Express Access Online Communications, USA
Lines: 15
Message-ID: <4cr5k0$dpr@news4.digex.net>
References: <612209916wnr@bakare.demon.co.uk>
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andy <andy@bakare.demon.co.uk> wrote:
>are there any companies making any particle systems for lightwave 4 PC
>or any collision detection addons/plugins PC based!
>basically any useful plugins!
>--
>Andy...
Check out Impact for collision detection and dynamics and Sparks for
particles.
Dave
Article: 9881
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From: Adam Hendershot <adamwh@ids.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: REV C bug with AVI saving
Date: Mon, 08 Jan 1996 16:38:18 -0500
Organization: D&A Software
Lines: 25
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References: <4cpabb$2sm@darkstar.UCSC.EDU>
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Adam Ives Chrystie wrote:
>
> Under REV B I had to exit layout if I had already saved an AVI and
> wanted to save another AVI. If I did not exit layout before creating a
> new AVI, the new AVI would be blank. I had hoped that this wouldhave been
> fixxed in REV C. Anyone else notice these oddities?? I was using radius
> cinepak codec. But it does it with Intel too.
>
> Adam
>
> --
> ----------------------------------
> Adam Chrystie LightWave 3D Animator
> Cinema/Video Major, Senior
> University Of California at Santa Cruz
It does it on mine, as well (before and after patching to Rev C). The
second .avi is full of emtpy junk frames, and then the animation I just
rendered is tacked on after the junk. This was using the Q-Motion codec,
so I don't think it's a codec specific thing, then. You're running
under NT, right? Well, I'm running under Win95, so I don't think we
can blame the OS (since it happens in both OS's). Looks like a bug to
me! :)
Adam (the other one)
Article: 9882
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From: Per Swantesson <epkpesw@ryepk.ericsson.se>
Newsgroups: comp.graphics.apps.lightwave
Subject: Texture placing is too dificult!
Date: 8 Jan 1996 13:49:10 GMT
Organization: Ericsson Software Technology AB
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I've been using Imagine for some years now and one thing I really love is the
wonderful interactive texture implementation. LW's texture abilities are quite poor,
IMHO.
When I tried the following in LW, I failed with:
handling multiple textures on top of each other
place a small logo on a big polygon
placing and setting of individual wave parameters
put off bitmap tiling
exact positioning without lot's of trial and error (10 test renders)
Imagine handles this easily (but can't do displacement).
Such a trivial thing like putting a bitmap logo in a corner of a polygon is hard.
If you've got any hints and suggestions, please write.
Per Swantesson
Ericsson Software Technology AB
Sweden
Article: 9883
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From: Manuel Coats <mcoats@qnet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NEWBIE: Good LW 4.0 book?
Date: Mon, 8 Jan 1996 11:22:11 -0800
Organization: Quantum Networking Solutions; USA; info@qnet.com
Lines: 16
Message-ID: <Pine.SV4.3.91.960108112025.26258C-100000@cello>
References: <4ch18s$k20@daily-planet.nodak.edu> <30EC7729.54BC@voicenet.com> <Pine.SV4.3.91.960105154446.7637B-100000@cello>
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> > Take a look at "The FX Kit for Lightwave" from Lightspeed ($34.95 -
> > 800-726-3544) It is on page 16 of the New VTU (feb) I just ordered it.
> > Brad Herman
> > MEGA Graphics
>
> Actually, the correct phone number is 805-276-3545. The toll free number
> for U.S. residents is 800-764-8696. You can also fax over orders to
> 805-726-3544.
>
> Enjoy,
> MC
Whooops! A Typo. That 1st # was supposed to be 805-726-3545. Ugh.
MC
LIGHTSPEED
Article: 9884
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From: magicode@mindspring.com (Jim G)
Newsgroups: comp.graphics.apps.lightwave
Subject: Artists Wanted
Date: Mon, 8 Jan 1996 12:42:31 -0400
Organization: MindSpring Enterprises, Inc.
Lines: 25
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NNTP-Posting-Host: magicode.mindspring.com
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Magicode, Inc., a seven year old program development company is interested in
hiring artists for our next project. The project will be the development of a
strategy computer game for Win95. Artists capable of generating 2-D and 3-D
graphics and animation, and who are willing to work on a contractual (not
employment) basis should send us information at:
magicode@mindspring.com
or
Magicode, Inc.
PO Box 922142
Norcross, GA 30092-2142
Being located in the Atlanta area is a plus, but not a requirement. We expect
to begin needing artwork in the second quarter of 1996. Please send us the
following information:
Resume
List of published works
Sample Art
References
Availability
Description of Design Tools
Article: 9885
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From: iay@mfltd.co.uk (Iain Young)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Dongle Crack
Date: Mon, 08 Jan 1996 16:45:04 GMT
Organization: Micro Focus, Newbury, ENGLAND
Lines: 16
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leelee@aladdin.co.uk (leelee) wrote:
>Someone put a LW dongle crack in this user group and only half of it
>works. I got the Modeller to work (both with and without the dongle)
>but no way could I get the layout to work. It would be nice to remove
>the dongle so that I can use my Iomega ZIP 100 drive through the
>parallel port in high speed mode !!!!.
>Can Mr Anxxxxxx please help me.
>Thanks
The dongle works when plugged into the thruport of the zip drive
(parallel version using ecp/epp port), so what's the problem?
Article: 9886
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From: davep@access.digex.net (Dave Paige)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW40
Date: Mon, 08 Jan 1996 18:15:57 GMT
Organization: Express Access Online Communications, USA
Lines: 26
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Jp@ (WunderKin) wrote:
>is the a way to target an object with another object like you would
>with the camera or light?
I've been asking Allen for that feature for years, and you still can't
do it directly. But, now with inverse kinemetics you can achieve the
same result.
Example:
Take a battle tank;
The turret is parented to the main chassis with rotation limited to
heading only.
The gun is parented to the turret with rotation limited to pitch only
A null object is parented to the gun and placed at the open end of the
barrel.
Now make any object you want the goal of the null object at the end of
the gun and voila, the tank will track that object with its gun.
Hope that make sense and helps.
Dave Paige
Article: 9887
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From: leelee@aladdin.co.uk (leelee)
Newsgroups: comp.graphics.apps.lightwave
Subject: Dongle Crack
Date: Mon, 08 Jan 1996 15:42:37 -0800 (PST)
Organization: SoNet - The first Internet provider on the south coast
Lines: 11
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NNTP-Posting-Host: 193.119.110.51
X-Newsreader: Forte Free Agent v0.38
Someone put a LW dongle crack in this user group and only half of it
works. I got the Modeller to work (both with and without the dongle)
but no way could I get the layout to work. It would be nice to remove
the dongle so that I can use my Iomega ZIP 100 drive through the
parallel port in high speed mode !!!!.
Can Mr Anxxxxxx please help me.
Thanks
Article: 9888
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From: markus michael manninen <micman@it.kth.se>
Newsgroups: comp.graphics.apps.alias,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.lightwave
Subject: Sys Adm internship in USA/Japan
Date: 8 Jan 1996 16:01:27 GMT
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I was wondering if anyone knows any production houses in USA or Japan that
might be interested in having a system administrator as an internship over the
summer 1996. Have your sys adm take a well deserved holiday!!! :^)
I have an UNIX system administrator (accomplished with Silicon Graphics and
other systems) who is most likely going to school in Japan this fall 1996. He
has been a great support with the technical problems we have had, but also he
has been productive in 3D animation (Wavefront TAV, Explore, and Dynamation)
doing visual effects. And he is not affraid to work a lot. He is currently
based in Florida (US citizen).
Any pointers are greatly appreciated. Thanx.
micman
Article: 9889
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From: Brett Tribble <brett@renderhaus.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: WANTED: Sheep Object!!
Date: Mon, 08 Jan 1996 11:16:38 -0800
Organization: Renderhaus
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Taka Torimoto wrote:
>
> I am looking for a sheep object...
>
> anyone have one that I can have? Thanks..
>
> -Taka
>
> --
> Taka "Dr.Love" Torimoto Electrical Engineering Senior (Class of 96)
> 340154 Georgia Tech Station Georgia Institute of Technology
> Atlanta, GA 30332-1465 http://acmew.gatech.edu:8001/~ccasttt
> E-mail: ccasttt@prism.gatech.edu http://acmey.gatech.edu:8001/~ccasttt
I won't even ask...
Brett
Article: 9890
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From: Eddie <cybertch@singnet.com.sg>
Newsgroups: comp.graphics.apps.lightwave
Subject: Free Shader Plug-in for Modeler
Date: 8 Jan 1996 10:29:27 GMT
Organization: CyberTech Productions
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I've read from the December 95 issue of CGW that NewTwk will be
providing a free shader plug-in for lightwave modeler that will
provide a popup shaded preview of the model.
Anyone knows if its already available and where can I download
it?
Thanks in advance.
Eddie
Article: 9891
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From: Zolatn Hunt <zhunt@calumet.yorku.ca>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Pricing on non PC platforms
Date: 9 Jan 1996 03:13:02 GMT
Organization: Calumet College, York U.
Lines: 10
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To: smith@alphavideo.com
X-URL: news:30ED7764.41C6@alphavideo.com
>So yes, PPC's are fast chips, but are are choked by MacOS
Do I smell a PowerAmiga convert here? :)
Seriously, if you take a look at what a A1200 (with a fast '030 and 4-10
megs of RAM can do) vs. a '030 Mac with 8+ megs there is not much of a
contest, so with PowerPC boards out as soon as this summer...well.
Article: 9892
Path: zippy.cais.net!news
From: Brad Hayes <bjhayes@pacificnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Multi-threaded LightWave?
Date: Mon, 08 Jan 1996 19:33:33 -0500
Organization: Hayes Visual Communication
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To: Andrew Weiler <aweiler@mindspring.com>
Andrew Weiler wrote:
>
> Are there plans to make LW threaded in the future? If so, how
> soon? I'm thinking about buying a dual p6 200, and would like
> to take full advantage of it.
>
> Andrew Weiler
Andrew:
You can take full advantage of lightwave with a dual Pentium machine. Useing screamer netto detect both chips
you can render two frames at the same time. Of course this does require a bit more memory but only enough to
render the scene.
Brad Hayes
Article: 9893
Path: zippy.cais.net!news
From: Brad Hayes <bjhayes@pacificnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Free Shader Plug-in for Modeler
Date: Mon, 08 Jan 1996 19:38:03 -0500
Organization: Hayes Visual Communication
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To: Eddie <cybertch@singnet.com.sg>
Eddie wrote:
>
> I've read from the December 95 issue of CGW that NewTwk will be
> providing a free shader plug-in for lightwave modeler that will
> provide a popup shaded preview of the model.
>
> Anyone knows if its already available and where can I download
> it?
>
> Thanks in advance.
>
> Eddie
Eddie:
You can find the powerview plugin at Newteks FTP site.
ftp.newtek.com
I belive you'll find it in the upgreads Directory.
Brad Hayes
Article: 9894
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From: jgjones@usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.apps.lightwave
Subject: LW40
Date: 8 Jan 1996 10:30:54 -0700
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Jp@ said:
>is the a way to target an object with another object like you would
>with the camera or light?
Short of (possibly) that "Lock & Key" plug in, not that I know
of... but if you had say, object A that you want to target object B,
you could parent a spotlight to A, and look through the light to set
the rotation components of A's keframes.
-Jim
James G. Jones
Nibbles & Bits
jgjones@usa.net
__
___
* UniQWK #5134*
Article: 9895
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From: matt nothelfer <mattguy@sunset.backbone.olemiss.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: NT GUI!?
Date: 8 Jan 1996 17:33:04 GMT
Organization: University of Mississippi NDES
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Hey, anyone know the location where I can find NT's new GUI that looks like win95?
I've looked for it but haven't been able to find it on the net.
Thanks in advance.
Article: 9896
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From: ASK ME NICELY <cjtsui@delphi.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW40
Date: Mon, 8 Jan 96 21:32:33 -0500
Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
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X-To: WunderKin <Jp@>
WunderKin <Jp@> writes:
>is the a way to target an object with another object like you would
>with the camera or light?
>
I believe PowerMacros has an arexx macro for doing this. Its currently only
for the Amiga, but I believe that a PC version will be out soon.
Josh Tsui
Article: 9897
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From: jgjones@usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW40
Date: 8 Jan 1996 14:47:01 -0700
Organization: Internet Express (800-592-1240 customer service)
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Davep@access.digex.net said:
>Jp@ (WunderKin) wrote:
>
>>is the a way to target an object with another object like you would
>>with the camera or light?
>
>I've been asking Allen for that feature for years, and you still can't
>do it directly. But, now with inverse kinemetics you can achieve the
>same result.
>
>Example:
>
>Take a battle tank;
> The turret is parented to the main chassis with rotation limited to
>heading only.
> The gun is parented to the turret with rotation >limited to pitch only
> A null object is parented to the gun and placed at the open end of the
>barrel.
> Now make any object you want the goal of the null object at the end of
>the gun and voila, the tank will track that object with its gun.
Sorry to rain on your theory :), but it is not possible to use a
goal object in an "automatic" fashion, i.e.: to control (thru IK)
another object during an animation. Goal objects only drag their
associated IK chain around if you move them by hand, er... mouse.
You can use a goal object to assist in setting the keyframes of
the IK chain manually, but it won't pull the IK chain around
automatically based on its own keyframed motion. (Not to say that it
wouldn't be REALLY cool if it did! :)
-Jim
James G. Jones
Nibbles & Bits
jgjones@usa.net
___
* UniQWK #5134*
Article: 9898
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PR: NewTek ends license of Syndesis translators
Date: 8 Jan 1996 19:11:37 GMT
Organization: Syndesis Corporation
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In article <4cppps$dmm@zippy.cais.net>, djmccoy@pacificnet.net says...
>
>The plug-in market depends on what the users out there are looking for.
>But I agree. It'd be foolish to enter the plug-in market if that's all
>you intend to release. It'd be better to have something more substantial
>as your base.
What I find most disconcerting about my 3DS IPAS story (the top seller
has sold only 1,200 units) is that it sets a hard, empirical, real-world
cap on total prospective sales. Even if this number (and story) is
incorrect, I doubt it is wrong by a factor of 2, which still indicates
a very small penetration (2 percent of the total 3DS sales) in
arguably the PC's largest 3D market.
One might say, well, a cooler plug-in might sell more copies.
To that I say, you'd think that those first entrants into the
field would necessarily have some rather cool ideas, or that they'd
be the first ones to develop them - and they apparently haven't.
>Perhaps another humbling, yet aggrevating, thing is to take a look at some of
>the alt.binaries.* groups and see what gets posted.
Yes, certainly IPASes are "traded" like bubble-gum cards. I'm sure
the same has happened with LW plug-ins. What are you doing even *looking*
at those newsgroups? :-)
- John
Article: 9899
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From: John Mark Roquemore <johnmark@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Dongle Crack
Date: Mon, 08 Jan 1996 15:30:13 -0500
Organization: Total Spectrum Productions
Lines: 39
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X-NETCOM-Date: Mon Jan 08 12:30:41 PM PST 1996
X-Mailer: Mozilla 2.0b3 (Win95; I)
Hey Leelee, buy the damn program or:
IF NO ONE ELSE HAS TOLD YOU,
FFFFFFFFFFFFF UUU UUU CCCCCCCCC KKK KKKK
FFFFFFFFFFFFF UUU UUU CCCCCCCCCCC KKK KKKK
FFF UUU UUU CCC KKK KKKK
FFF UUU UUU CCC KKK KKK
FFFFFFFFFFF UUU UUU CCC KKKKKK
FFFFFFFFFFF UUU UUU CCC KKKKKK
FFF UUU UUU CCC KKK KKK
FFF UUU UUU CCC KKK KKKK
FFF UUUUUUUUUUU CCCCCCCCCCC KKK KKKK
FFF UUUUUUUUU CCCCCCCCC KKK KKKK
OOOOOOOOOOO FFFFFFFFFFFFF FFFFFFFFFFFFF
OOOOOOOOOOOOO FFFFFFFFFFFFF FFFFFFFFFFFFF
OOO OOO FFF FFF
OOO OOO FFF FFF
OOO OOO FFFFFFFFFFF FFFFFFFFFFF
OOO OOO FFFFFFFFFFF FFFFFFFFFFF
OOO OOO FFF FFF
OOO OOO FFF FFF
OOOOOOOOOOOOO FFF FFF
OOOOOOOOOOO FFF FFF
leelee wrote:
>
> Someone put a LW dongle crack in this user group and only half of it
> works. I got the Modeller to work (both with and without the dongle)
> but no way could I get the layout to work. It would be nice to remove
> the dongle so that I can use my Iomega ZIP 100 drive through the
> parallel port in high speed mode !!!!.
>
> Can Mr Anxxxxxx please help me.
>
> Thanks
Article: 9900
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From: Daniel Dacey <Peppermint@Hunterlink.net.au>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: ScreamerNet and Win95 problems
Date: Sat, 06 Jan 1996 23:24:17 +1000
Organization: Peppermint Graphics
Lines: 24
Message-ID: <30EE7801.63A8@Hunterlink.net.au>
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Kevin Gleeson wrote:
> Hi Dan,
>
> To me it sounds like you may be trying to use some HIIP loaders under
> Screamernet. It doesn't like them unless they are IFF or TGA. Are you using
> image sequences? . They can be fun. There are a couple of other things that
> might be happening. Give me a voice call next wek if this tip doesn't work on
> 018 125 715 - I'll be in Sydney next week.
I've already been through the "fun" of using image sequences! I got a stack of suggestions and
tomorrow I'll go through them one by one. Thanks for your input and I will definetly reinstall
LW without the HPII loaders if the other suggestions fail. I do suspect your right about them
however. Thanks for the offer of help next week - if things havent improved by then I will give
you a call!
BTW what do you use LW for in Tassie?
Cheers
Dan
Who lived in Tasmania as a kid and knows you forgot to add:
A cold little island with nice views south of the other island.
Article: 9901
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From: Sam Marrocco <marrocco@mich.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave on P6/Pentium Pro?
Date: 6 Jan 1996 21:30:56 GMT
Organization: mich.com, Inc., Farmington, Michigan
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X-XXDate: Sat, 6 Jan 1996 21:32:41 GMT
Has anyone seen Lightwave running on the Pentium Pro/P6? I'm looking at
purchasing one of these (200MHZ P6) with Windows NT, and I'm wondering if
it works with Lightwave, and if so, how well.
Article: 9902
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PR: NewTek ends license o
Date: 8 Jan 1996 19:53:52 GMT
Organization: Syndesis Corporation
Lines: 11
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Message-ID: <4crsog$jkc@homer.alpha.net>
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In article <960107030231926@patchbay.com>, mark.whitney@patchbay.com says...
>
>That's just wonderful. So where does that leave LW 4.0 now in regards
>to getting curent plug-ins? We have to contact Syndesis directly after
>getting Rev. C?
At this point, I cannot assess whether there's any demand for
Syndesis's translators as LightWave plug-ins.
- John
Article: 9903
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From: John Mark Roquemore <johnmark@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PR: NewTek ends license of Syndesis translators
Date: Mon, 08 Jan 1996 17:06:52 -0500
Organization: Total Spectrum Productions
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X-NETCOM-Date: Mon Jan 08 2:07:18 PM PST 1996
X-Mailer: Mozilla 2.0b3 (Win95; I)
Dan,
You are right, you aren't the only one, I will gladly go in debt(sp)
just to have a new plug-in, I love them, kinda like computer
candy...;-).
later.
John Mark Roquemore
net: johnmark@ix.netcom.com
Article: 9904
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: AVIs on their web site?
Date: Tue, 09 Jan 1996 00:35:35 -0500
Organization: ACCAD
Lines: 8
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Has anyone been able to download these?
Jeff
--
The Ohio State University
S. PRGMR 3
The Advanced Computing Center of Art and Design(ACCAD)
Emerging Technology Suite
Article: 9905
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From: dan@acti.com (Daniel J. McCoy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PR: NewTek ends license of Syndesis translators
Date: Mon, 08 Jan 96 18:20:25 GMT
Organization: ACT Networks, Inc.
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In article <4crq9a$jkc@homer.alpha.net>, syndesis@inc.net (John Foust) wrote
in response to my post:
>>Perhaps another humbling, yet aggrevating, thing is to take a look at some
of
>>the alt.binaries.* groups and see what gets posted.
>
>Yes, certainly IPASes are "traded" like bubble-gum cards. I'm sure
>the same has happened with LW plug-ins. What are you doing even *looking*
>at those newsgroups? :-)
Smilies and all; merely curiosity my friend. I'm not about to trust my system
to something posted there. There's been enough virus activity here at work
for me to know to keep practicing safe hex. I have enough fun trying to
figure out why NT Backup died when verifying or where my next buck will be
spent (PVR, ISDN, a plug-in or three... More lotto tickets... An anouncement
I saw you post recently to Amiga ICP owners...). I wanted to show someone
where a good amount of news server resources are spent when the news server I
connected to got five days behind before I chucked the ISP's account outright.
I DO know it isn't over yet. Layout and Modeler will continue to grow.
Enterprising people will release their plug-ins (go Robert Hood! And BEI,
where's that VertiElectric? :) ) despite the bad numbers. Yes, there will be
piracy but there will always be insane, wishful-thinking, enthusiasts like
myself who'd think nothing of it to go deeper in debt to buy a new plug-in or
program if I saw it'd bring me some use. And I'm NOT the only one...
Dan
--
Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com
WWW - http://www.pacificnet.net/~djmccoy
Article: 9906
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From: voemel@netg.se (mIKE tHE sWEDE)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Win95 and saving AVI's
Date: Mon, 08 Jan 1996 21:01:06 GMT
Organization: Solace Computer Club, Sundsvall, Sweden
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Message-ID: <4cs0l2$3om@fizban.solace.mh.se>
References: <4cfctc$fa@ra.isisnet.com> <chuck-0601961201060001@net-1-166.austin.eden.com> <4cqoi9$b1j@news.2sprint.net>
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Thanks!
Copying AVIFIL32.DLL from the 8th cab file on the win95 cd did it!
Seems like the reinstallation of multimedia tools wasn't enough.
(Or i did it the wrong way.....)
/Mike
mward@sutm.2sprint.net (Marcus Ward) wrote:
>In article <chuck-0601961201060001@net-1-166.austin.eden.com>,You have to do a
>custom install from your win 95 disk. Re-install the
>>multimedia tools only.
>Better yet, just extract AVIFIL32.DLL from the 8th cab file on the win95 cd.
>thats the one that needs to be replaced
Article: 9907
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From: achan@ix.netcom.com(Alan Chan )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: "camera shake" effect?
Date: 9 Jan 1996 03:07:48 GMT
Organization: Netcom
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In <30F152D5.7964@cerbernet.co.uk> Justin Keery
<justin@cerbernet.co.uk> writes:
>
>> > Leuey (leuey@aol.com) wrote:
>> > : Hello, I'm in need of a "camera shake" effect. In an
animation
>Having done a camera shake on Lightwave for the BBC's "This Multimedia
>Business" intro sequence, I'd say the best thing to do is rotate/move
the
>camera up and down a few times with motion blur turned on.
If you parent your camera to a null object which is parented to another
null object ad asneeded, and set a "random shake" envelope for each
with different lengths (i.e first null has last key at 50, second has
last key at 77) and set them repeating, you will get a continuous,
randomized shake. And if you size the Master camera null, you'll reduce
the camera shake and increase it as needed. Try it, it's easier to do
than to explain..
AC
Article: 9908
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From: dretch@islandnet.com (Christopher Stewart)
Newsgroups: comp.graphics.apps.lightwave
Subject: PR: NewTek ends license of Syndesis translators
Date: 8 Jan 1996 12:59:42 -0800
Organization: Island Net in Victoria, B.C. Canada
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In a message dated 6 Jan 1996 19:11:20 syndesis@inc.net writes:
S> JEFFERSON, Wisconsin - January 5, 1996 Syndesis Corporation announces
S> the termination of its licensing agreement with NewTek Inc. of
S> Topeka, Kansas.
S> NewTek's LightWave will no longer include Syndesis plug-ins that load
S> and save AutoCAD DXF, 3D Studio, and Wavefront formats.
My stand-alone Interchange+ just got more valuable. John, is do
you have any policy on cross platform upgrades? Lightwave mumble, mumble..
Christopher
**********************************************
Primordial * Christopher Stewart dretch@islandnet.com * Graphics
Soup * http://www.islandnet.com/~dretch * WWW
Animation * Home of the Lightwave 3D Search Engine * Training
**********************************************
* Offline Orbit 0.73c *
Article: 9909
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: System Requirements for LW4.0 Amiga
Date: 09 Jan 1996 08:13:32 -0700
Organization: HP Fort Collins Site
Lines: 15
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In-reply-to: Leventry_W@mediasoft.net's message of Sun, 07 Jan 1996 19:10:41 GMT
X-Newsreader: Gnus v5.0.9
Leventry_W@mediasoft.net (William Leventry) wrote:
> RAM: Recommended min. ram >16mb<
Although I think for casual use you can get away with much less. I have
16 Mb on my machine (with 40 Mb of swap) and I have rendered some
seriously huge stuff - pictures at *higher* than print res with a great
many tens of thousands of polygons. I don't think that's necessary for
most beginners, so I suspect they could get away with 8 Mb + 10 Mb swap
pretty well. (Booting an 8 Mb system under OS3.1 leaves about 7 Mb free
for user data, so what, maybe 5 after LW is loaded? With VMM that's
enough to do some pretty useful stuff).
- steve
Article: 9910
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PR: NewTek ends license of Syndesis translators
Date: 9 Jan 1996 15:43:11 GMT
Organization: Syndesis Corporation
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In article <4cs0ju$nn5@islandnet.com>, dretch@islandnet.com says...
>
> My stand-alone Interchange+ just got more valuable. John, is do
>you have any policy on cross platform upgrades? Lightwave mumble, mumble..
Yes, it did. I'll make an official announcement soon, but at this
point, I believe we're going to give a $100 credit for the front
cover of the Amiga manual, plus we'll give a 'free' set of Syndesis
3D-ROM Volume I, Volume II and Syndesis Avalon, a $250 value, so
you could get InterChange for Windows for (effectively) $150.
- John
Article: 9911
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From: leuey@aol.com (Leuey)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: "camera shake" effect?
Date: 8 Jan 1996 17:00:42 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: leuey@aol.com (Leuey)
NNTP-Posting-Host: newsbf02.mail.aol.com
>>Having done a camera shake on Lightwave for the BBC's "This Multimedia
>>Business" intro sequence, I'd say the best thing to do is rotate/move
the
>>camera up and down a few times with motion blur turned on.
Thanks to everybody for their time and the tips posted. I think I'll go
with the original plan of moving the camera and applying motion blur. It
just occured to me that this "camera shake" effect might be a good idea
for a post processing plug-in - what do you guys think?
- greg
Article: 9912
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Mojo sure didn't stick around very long ...
Date: 6 Jan 1996 18:39:02 -0700
Organization: Primenet Services for the Internet
Lines: 37
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In article <4clp0k$li9@newsbf02.news.aol.com> marcmylar@aol.com (MarcMylar) writes:
>From: marcmylar@aol.com (MarcMylar)
>Subject: Re: Mojo sure didn't stick around very long ...
>Date: 6 Jan 1996 07:13:08 -0500
>In article <4c8413$obl@kirin.wwa.com>, dbr@wwa.com () writes:
>>There's no such word as "irregardless". If you happen to come across
>>a dictionary that has the nerve to list it anyway, under some sort
>>of "descriptive" effort (as opposed to "proscriptive), I urge you
>>to throw that dictionary into the nearest trash bin.
>However, if enough people use it, it'll be there in a couple of years.
>That's because English is an evolving (or more like mutating) language.
>I'll bet "alot" and "grow the economy" are in there by now...
>-Marc
I ignored this the first time and should do so now - but I'm not.
There is no authority on what is or isn't a word except perhaps what is or
isn't accepted as a definition of a word. If the original poster would look
up "word" in his dictionary, he would find that "irregardless" could be
nothing else but a word. Perhaps it is a silly or stupid word. Perhaps its
use shows poor grammar. But it is a word.
The word shows up in about 1/3 of the dictionaries I looked at at the local
Barnes and Nobel bookstore. The word originates from around the turn of the
century and its usage has apparently been debated ever since.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 9913
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From: Sam Marrocco <marrocco@mich.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: How to map a background image
Date: 6 Jan 1996 17:06:52 GMT
Organization: mich.com, Inc., Farmington, Michigan
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X-XXDate: Sat, 6 Jan 1996 17:08:37 GMT
I'm trying to map a background image onto a flat plane (behind my
animation). I can't use a true background image/composite method because
I need to have the image refract through some foreground objects. what
camera/object position settings would I use for an NTSC/D1(720x486,
non-square pixels) rendering so the background image plane is perfectly
aligned. It must be perfect, since the final footage will match cut to
the original background imagery? Is there a way to do this accurately?
Much thanks in advance.
Article: 9914
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.rendering.raytracing,comp.graphics.rendering.misc
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From: ry90@jecalpha.ka.sub.org (Juergen Egeling)
Subject: Re: Is anyone using Real 3D ?
Followup-To: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.rendering.raytracing,comp.graphics.rendering.misc
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References: <30E5C3A6.4993@osu.edu> <oj691jtlzeu.fsf@hpsrk.fc.hp.com> <4cj8d5$43i@kettle.magna.com.au>
Date: Mon, 8 Jan 1996 18:14:11 GMT
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Nik Belajcic (belajcic@magna.com.au) wrote:
: I would agree. I am doing quite complex architectural
: animations with high end CADD software sporting NURBS, surface
: have seen ads for Skychannel and Channel 7 in Australia which
: have been done with Real3D.
We bought a verison of Real 3D to run under WIN NT., All we get
is a "UTRegister Error", and the company is not able to give
us an update. The stuff I have seen is awesome, but we cannot get the
program to run. They *know* it is a bug, and they told us to
send us an updatze via email, but we did not get one.
Juergen
--
Want to market your game/program? Email future@jecalpha.ka.sub.org
Article: 9915
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From: Andrew Weiler <aweiler@mindspring.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: RE: M&M commercials
Date: 9 Jan 1996 16:57:26 GMT
Organization: MindSpring Enterprises, Inc.
Lines: 13
Message-ID: <4cu6pm$6sl@brickbat.mindspring.com>
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To: sgbailey@teleport.com
Stephen Bailey <sgbailey@teleport.com> wrote:
>
>SGIs were used for compositing and adding film grain. PCs and Alphas were used for
>modeling and animation.
>
>--
>Stephen Bailey
Just curious, what program was used to do the (very good)
compositing work?
Andrew Weiler
Article: 9916
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: REV C bug with AVI saving
Date: Mon, 08 Jan 1996 15:27:30 +0000
Organization: University Of california at Santa Cruz
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To: Adam Hendershot <adamwh@ids.net>
Well, I just hope your REV C doesn;t start crashing everytime
you try to crate an AVI..mine crashes just about everytime i
try..sometimes when changing from newtek-avi to hiip will cause
a crash just as you release the mouse button!!!
I use NT 3.51
BTW- There is now a q-motion PCI..looks interesting to me..
Article: 9917
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: rev c patch and pennelo bug
Date: Tue, 09 Jan 1996 09:58:00 +0000
Organization: University Of california at Santa Cruz
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To: Michael Justin Austin <justin@nyc.pipeline.com>
You might have to perform the pernello intallation manually.
You need to move the penello directory in to
newtek/plugins/layout directory...then look at your lw layout
config file and make sure that layout is using the new penello
plugin which should be located in newtek/plugins/layout..if it
is using the wrong penello.p, delete the line in the config
file..save it as ascii...then reinstall the penello plugin...
Article: 9918
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightwavePro phone/fax numbers
Date: Tue, 09 Jan 1996 10:00:11 +0000
Organization: University Of california at Santa Cruz
Lines: 2
Message-ID: <30F23CAB.158F@cats.ucsc.edu>
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To: Thies Uhl <thiesuhl@aol.com>
LWPro FAX 408-743-9251
Phone 408-743-9250
Article: 9919
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From: dretch@islandnet.com (Christopher Stewart)
Newsgroups: comp.graphics.apps.lightwave
Subject: PR: NewTek ends license of Syndesis translators
Date: 8 Jan 1996 12:59:42 -0800
Organization: Island Net in Victoria, B.C. Canada
Lines: 25
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NNTP-Posting-Host: island.islandnet.com
In a message dated 6 Jan 1996 19:11:20 syndesis@inc.net writes:
S> JEFFERSON, Wisconsin - January 5, 1996 Syndesis Corporation announces
S> the termination of its licensing agreement with NewTek Inc. of
S> Topeka, Kansas.
S> NewTek's LightWave will no longer include Syndesis plug-ins that load
S> and save AutoCAD DXF, 3D Studio, and Wavefront formats.
My stand-alone Interchange+ just got more valuable. John, is do
you have any policy on cross platform upgrades? Lightwave mumble, mumble..
Christopher
**********************************************
Primordial * Christopher Stewart dretch@islandnet.com * Graphics
Soup * http://www.islandnet.com/~dretch * WWW
Animation * Home of the Lightwave 3D Search Engine * Training
**********************************************
* Offline Orbit 0.73c *
Article: 9920
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From: Daryl Stultz <dstultz@delphi.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: How to map a background image
Date: Mon, 8 Jan 96 19:31:59 -0500
Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
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X-To: Sam Marrocco <marrocco@mich.com>
Sam Marrocco <marrocco@mich.com> writes:
>I'm trying to map a background image onto a flat plane (behind my
>animation). I can't use a true background image/composite method because
>I need to have the image refract through some foreground objects. what
>camera/object position settings would I use for an NTSC/D1(720x486,
>non-square pixels) rendering so the background image plane is perfectly
>aligned. It must be perfect, since the final footage will match cut to
>the original background imagery? Is there a way to do this accurately?
Yup. It's real easy. Make a plane in modeler that is exactly 1m high by the
aspect ratio of your screen (1.3something- it's in the camera setup) Load this
object into Layout and map your image with automatic sizing. The object
should be at 0,0,0. Move the camera to 0x and 0y and use a value of twice your
zoom factor (camera menu) for the Z axis. I'm doing this from memory so I hope
it's right- but you get the idea. Sorry 'bout the bad typing...
3d Daryl
Article: 9921
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From: Andrew Weiler <aweiler@mindspring.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: AVIs on their web site?
Date: 9 Jan 1996 22:15:56 GMT
Organization: MindSpring Enterprises, Inc.
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To: jasper.7@osu.edu
Jeff Jasper <jasper.7@osu.edu> wrote:
>Has anyone been able to download these?
>
>Jeff
If you're talking about AVI's, I've got a few posted at my web
site, http://www.mindspring.com/~aweiler/aweiler.html they seem
to download just fine. Give it a try.
Andrew Weiler
Article: 9922
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From: davep@access.digex.net (Dave Paige)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: "camera shake" effect?
Date: Tue, 09 Jan 1996 18:58:27 GMT
Organization: Express Access Online Communications, USA
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snouty@cix.compulink.co.uk ("Phil South") wrote:
>> Leuey (leuey@aol.com) wrote:
>> : Hello, I'm in need of a "camera shake" effect. In an animation I'm
>>
>> You could render the frames a litte larger than you need, to give you
>> some margins, and then use After Effects to crop them. WHen the frames
>> where the shake is comes along, you could move the frame around. (not
>> more than the margins you left, you dont want any of the BG showing on
>> the sides of the frame) After Effects has a motion blur option. Here is
>> a little known secret: You can set the motion blur to be MORE than 360
>> deg. (100%) YOu must type the value in instead of using the slider.
>>
>> Happy camera shaking!
>>
>> P.S. Wouldn't just moving the LW camera be a whole lot easier? Why
>> don't you just do it that way. (I mean, that's the first way YOU
>> mentioned)
My suggestion for camera shake would be to do it in Lightwave as
follows:
1. Make a bunch of key frames at regular or irregular time intervals
with the camera in the same location.
2. Load that motion file into Modeler.
3. Use the envelopes functions of the Motions.p plugin or macro to
apply some random shake to the motion file.
4. Save the new motion file.
5. Load the new motion file in the camera motion graph.
Dave Paige
Article: 9923
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From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Newsgroups: comp.graphics.apps.lightwave
Subject: RE: LW4
Date: Tue, 9 Jan 1996 02:35:22 GMT
Organization: MIND LINK! - British Columbia, Canada
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In article <4cr400$j7u@Oak.IC.Mankato.MN.US> Jp@ (WunderKin) writes:
>From: Jp@ (WunderKin)
>Subject: LW40
>Date: Mon, 08 Jan 1996 14:50:09 GMT
>is the a way to target an object with another object like you would
>with the camera or light?
Sure. Use the IK fuction. Just set the target object as the goal and move it.
The object that's tracking it should move to point at it and you can keyframe
it.
Jeff H...
Article: 9924
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From: davep@access.digex.net (Dave Paige)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: rev c patch and pennelo bug
Date: Tue, 09 Jan 1996 19:01:02 GMT
Organization: Express Access Online Communications, USA
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justin@nyc.pipeline.com (Michael Justin Austin) wrote:
>
>
>when ever i try to use the the pennelo plugin
>I get a error message that says
>Error code -2
>
>I am wondering if there is a bug in the pennelo upgrade that was with
>the rev c patch?? any clues?
>
>tia
For those trying to get Pennelo to work. Newtek placement of the
Penelolite directory at the same level with the Layout and Modeler
plugin directories does not work on my machine. I had to move the
Penellolite directory into the Layout plugin directory before the
lwpnlo.p plugin would initialize correctly.
Dave Paige
Article: 9925
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From: lito <lito@panix.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Problem with powerview & OpenGL for Win95
Date: Tue, 09 Jan 1996 15:59:32 -0500
Organization: PANIX Public Access Internet and Unix, NYC
Lines: 31
Message-ID: <30F2D734.63F3@panix.com>
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To: Eddie <cybertch@singnet.com.sg>
Eddie wrote:
> When I called up powerview, there's a msg "can't get module
> handle" then goes on to work fine. Anybody knows why I get this
> msg?
Yeah, to get rid of this rename the plug in to pviewigl.p and it won't say
that anymore.
>
> When I tried to assign the plugin to function keys, the program
> crashes!
You probably did what wanted to do make f9 the hotkey for powerview. The
problem is Lightwave will crash if the other plugins f2-f8 are not assigned
to anything. Fix make f2 the powerview plugin hot key.
>
> Could I have gotten the wrong version of OpenGL dll file I
> downloaded from ftp.newtek.com at incoming dir?
>
> Someone please help, thanks in advance.
>
> Eddie Quah
--
*****************************************************************************
E-Mail: lito@panix.com http://www.panix.com/~lito
"Thats a feature, not a bug!"
*****************************************************************************
Article: 9926
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From: lito <lito@panix.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Problem with powerview & OpenGL for Win95
Date: Tue, 09 Jan 1996 16:00:17 -0500
Organization: PANIX Public Access Internet and Unix, NYC
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To: Eddie <cybertch@singnet.com.sg>
Eddie wrote:
> When I called up powerview, there's a msg "can't get module
> handle" then goes on to work fine. Anybody knows why I get this
> msg?
Yeah, to get rid of this rename the plug in to pviewigl.p and it won't say
that anymore.
>
> When I tried to assign the plugin to function keys, the program
> crashes!
You probably did what wanted to do make f9 the hotkey for powerview. The
problem is Lightwave will crash if the other plugins f2-f8 are not assigned
to anything. Fix make f2 the powerview plugin hot key.
>
> Could I have gotten the wrong version of OpenGL dll file I
> downloaded from ftp.newtek.com at incoming dir?
>
> Someone please help, thanks in advance.
>
> Eddie Quah
--
*****************************************************************************
E-Mail: lito@panix.com http://www.panix.com/~lito
"Thats a feature, not a bug!"
*****************************************************************************
Article: 9927
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From: achan@ix.netcom.com(Alan Chan )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW40
Date: 9 Jan 1996 03:08:38 GMT
Organization: Netcom
Lines: 17
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References: <4crkce$anr@earth.usa.net>
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In <4crkce$anr@earth.usa.net> jgjones@usa.net (James Jones/Nibbles and
Bits) writes:
>
>Jp@ said:
>
>>is the a way to target an object with another object like you would
>>with the camera or light?
>
> Short of (possibly) that "Lock & Key" plug in, not that I know
>of... but if you had say, object A that you want to target object B,
>you could parent a spotlight to A, and look through the light to set
>the rotation components of A's keframes.
Have you tried IK?
AC
Article: 9928
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From: frank@netdoor.com (Frank D. Cocke)
Newsgroups: comp.graphics.apps.lightwave
Subject: FS: LW DEC Alpha version
Date: Tue, 9 Jan 1996 08:37:41
Organization: The Lightray Factory
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I have a copy of LW DEC Alpha version for sale for $1400.00 with a goodie or
two thrown in.
Just E-mail me at frank@netdoor.com
Frank
Frank D. Cocke
E-mail: frank@netdoor.com
Check out my Home Page
URL - http://www2.netdoor.com/~frank
"The Lightray Factory" 3D animation and graphics
Article: 9929
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From: Farzad <s944258@umslvma.umsl.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Morph Question.
Date: 9 Jan 1996 03:47:51 GMT
Organization: UM-St.Louis
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Greetings,
I have access to a Toaster4000 with LW on Amiga and a EPSON scanner.
I know ho wto Morph letters by using the Modeler and the Envelopes. But
I was wondering if it is possible to:
Scan two pictures in (like a picture of a cat and a lion), then load
them in the layout, then by using Bones and Envelopes Morph them????
Thank you for helping .
-Farzad
Article: 9930
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From: justin@nyc.pipeline.com (Michael Justin Austin)
Newsgroups: comp.graphics.apps.lightwave
Subject: rev c patch and pennelo bug
Date: 8 Jan 1996 23:58:53 -0500
Organization: The Pipeline
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when ever i try to use the the pennelo plugin
I get a error message that says
Error code -2
I am wondering if there is a bug in the pennelo upgrade that was with
the rev c patch?? any clues?
tia
Article: 9931
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From: cdurham@xspot.com (Chuck Durham)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PR: NewTek ends license o
Date: Tue, 09 Jan 1996 07:30:27 GMT
Organization: a Digital Internet AlphaServer Site
Lines: 61
Message-ID: <4ct5nh$5sm@lily.redrose.net>
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Jason@newtek.com (Jason Linhart) wrote:
>mark.whitney@patchbay.com (Mark Whitney) wrote:
>>On 01-06-96, JOHN was going on about PR: NewTek ends license o
>< cropped >
>> >NewTek's LightWave will no longer include Syndesis plug-ins that load
>> >and save AutoCAD DXF, 3D Studio, and Wavefront formats.
>> >
>>
>>That's just wonderful. So where does that leave LW 4.0 now in regards
>>to getting curent plug-ins? We have to contact Syndesis directly after
>>getting Rev. C?
>>M.
>We apologize if there is any confusion about the situation presented
>in the press release. It is true that object loaders/savers from
>Syndesis will no longer be included in the shipping version or future
>versions of LightWave.
>Part of the reason for this is that we are expanding the LW
>programming team. One of our newest programmers is working on LW
>support for I/O from other packages and platforms. In the latest
>shipping version of LightWave you still have the ability to load and
>save 3DS, DXF and Wavefront objects it is a plug-in known as
>Translator3D. Instead of this plugin coming from Sydesis it was
>created in-house by part of the LightWave Group. This line of I/O
>will continue to expand.
>If you have any suggestions for additional object/image types that you
>would like to see in the future, please send e-mail to the following
>address:
>lwfeatures@newtek.com
>Thanks,
>Jason Linhart
>LightWave Group
>NewTek, Inc.
Okay, Jason, so I have recieved my copy of Lightwave a few weeks ago,
it was revision B, I loaded all the plug-ins, the HIIP from syndesis.
What happens when I load Rev C, do I still have the plug-ins, and if
so do they work or is the New Translator3D come with the Revision C.
Is Revision C downloadable from your FTP site???
Chuck Durham
Imaginative Entertainment
cdurham@xspot.com
http://www.imaginative.com
http://www.xspot.com
Article: 9932
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From: Colin Cunningham <colin@coredp.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: "camera shake" effect?
Date: Tue, 09 Jan 1996 00:08:00 -0500
Organization: InfoRamp Inc., Toronto, Ontario (416) 363-9100
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Message-ID: <30F1F830.167E@coredp.com>
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To: George Maestri <maestri@ix.netcom.com>
If you're going to add camera shake in post, why not just map your
Lightwave animation onto a polygon in front of the camera and translate
it around. That way, you can get a shakey-cam effect AND get motion
blur. My friend here at C.O.R.E. worked on Apollo-13 when he was at
Digital Domain and all their camera shake was added in post and they
didn't even USE motion blur (or so he says). You probably won't notice
as long as the camera doesn't move a LOT (but then you'd probably see
the black outside the picture frame anyways.
--
....................................................................
Colin "CiderMan" Cunningham EMail: colin@coredp.com
C.O.R.E. Digital Pictures HTTP://www.coredp.com/index.html
"Snake Plissken? I heard you were dead."
....................................................................
Article: 9933
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From: lemo0017@tc.umn.edu (Todd LeMoine)
Newsgroups: comp.graphics.apps.lightwave
Subject: Label on a Bottle
Date: Tue, 09 Jan 1996 05:25:55 GMT
Organization: University of Minnesota
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I'm looking for help placing what would be a "label" on the front of
a glass bottle. Currently I have been trying to us the Drill/Stencil
technique. The only problem is that with the bottle being glass the
label appears the width of the glass, so it looks more like something
set in the glass than a label on top of it. Hopefully that made
sense. When I select only the outermost faces on the front of the
bottle to be affected by the Drill, the label texture doesn't appear,
it just looks like another section of the bottle. Help from anyone
who's done something similar to this would be greatly appreciated
Todd LeMoine
-Liquid Visions-
Article: 9934
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From: Andrew Weiler <aweiler@mindspring.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Free Shader Plug-in for Modeler
Date: 9 Jan 1996 04:46:38 GMT
Organization: MindSpring Enterprises, Inc.
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To: cybertch@singnet.com.sg
Called PowerView, extremely handy. You can download it off the
Newtek FTP site ftp.newtek.com
Andrew Weiler
Article: 9935
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From: Andrew Weiler <aweiler@mindspring.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Morph Question.
Date: 9 Jan 1996 04:50:18 GMT
Organization: MindSpring Enterprises, Inc.
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To: s944258@umslvma.umsl.edu
Farzad <s944258@umslvma.umsl.edu> wrote:
>
>I was wondering if it is possible to:
>
>Scan two pictures in (like a picture of a cat and a lion), then load
>them in the layout, then by using Bones and Envelopes Morph them????
>
>
>Thank you for helping .
>
>-Farzad
>
Right idea, wrong program. Try Morphplus or Image Master, both
of which I've used with much success. Elastic Reality on the PC
is even better
Andrew Weiler
Article: 9936
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: "camera shake" effect?
Date: 9 Jan 1996 07:51:52 GMT
Organization: AccessOne
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> Colin Cunningham <colin@coredp.com> writes:
> If you're going to add camera shake in post, why not just map your
> Lightwave animation onto a polygon in front of the camera and translate
> it around.
Because: A) You can get motion blur by moving the camera, and B) you'd
have to render it twice.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 9937
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW40 -targeting objects at other objects
Date: 9 Jan 1996 07:54:15 GMT
Organization: AccessOne
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> Jp@ (WunderKin) writes:
> is the a way to target an object with another object like you would
> with the camera or light?
There were some AREXX macros for the Amiga that performed this. No
doubt sooner or later (but remember, it might be LATER) they will be ported
into plugins.
Perhaps some of the BML script writers can help you out.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 9938
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From: mark.whitney@patchbay.com (Mark Whitney)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: dynamics!
Date: Mon, 8 Jan 1996 12:12:00 GMT
Message-ID: <960108230231981@patchbay.com>
Organization: The Patchbay BBS, Pasadena, CA +1-818-683-0627
Distribution: world
References: <612209916wnr@bakare.demon.co.uk>
Lines: 20
On 01-07-96, ANDY@BAKARE.DEMON.CO.UK was going on about dynamics!
A>From: andy <andy@bakare.demon.co.uk>
>are there any companies making any particle systems for lightwave 4
>PC or any collision detection addons/plugins PC based!
>basically any useful plugins!
>
>--
>Andy...
>A Sensible Employee Andy@Bakare.demon.co.uk
When I got my Intel version, there was a flyer for something called
"Impact" by Dynamic Realities (1-800-994-552) that does physics related
things such as collision, gravity, etc.. No price info however.
M.
---
* CMPQwk 1.42 #6.3 No, no, nurse! I said SLIP off his SPECTACLES!
Article: 9939
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From: Stephen Bailey <sgbailey@teleport.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: RE: M&M commercials
Date: Tue, 09 Jan 1996 00:13:52 +0000
Organization: Will Vinton Studios
Lines: 13
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Joe Monahan wrote:
>
> What do you mean? Lightwave runs on an SGI.
> maybe they were built on an Indigo...?
>
> JMonahan
SGIs were used for compositing and adding film grain. PCs and Alphas were used for
modeling and animation.
--
Stephen Bailey
Article: 9940
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From: Stephen Bailey <sgbailey@teleport.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: RE: M&M commercials
Date: Tue, 09 Jan 1996 00:14:49 +0000
Organization: Will Vinton Studios
Lines: 13
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Joe Monahan wrote:
>
> What do you mean? Lightwave runs on an SGI.
> maybe they were built on an Indigo...?
>
> JMonahan
SGIs were used for compositing and adding film grain. PCs and Alphas were used for
modeling and animation.
--
Stephen Bailey
Article: 9941
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From: Stephen Bailey <sgbailey@teleport.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: RE: M&M commercials
Date: Tue, 09 Jan 1996 00:15:20 +0000
Organization: Will Vinton Studios
Lines: 13
Message-ID: <30F1B398.35B9@teleport.com>
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Joe Monahan wrote:
>
> What do you mean? Lightwave runs on an SGI.
> maybe they were built on an Indigo...?
>
> JMonahan
SGIs were used for compositing and adding film grain. PCs and Alphas were used for
modeling and animation.
--
Stephen Bailey
Article: 9942
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From: ReinMan <rein@zerogravity.harc.edu>
Newsgroups: comp.graphics.apps.photoshop,comp.graphics.apps.wavefront,comp.graphics.rendering.misc,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave,comp.graphics,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api
Subject: Re: Wanted: information on Grad School (please)
Date: Mon, 08 Jan 1996 15:39:46 -0600
Organization: http://zerogravity.harc.edu
Lines: 8
Message-ID: <30F18F22.4284@zerogravity.harc.edu>
References: <4bi2gm$kkg@news.iastate.edu>
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To: "M. Radwan Khalil" <kufqen@eng.iastate.edu>
Xref: zippy.cais.net comp.graphics.apps.photoshop:6324 comp.graphics.apps.wavefront:1637 comp.graphics.rendering.misc:1145 comp.graphics.rendering.raytracing:4918 comp.graphics.apps.lightwave:9942 comp.graphics.algorithms:25806 comp.graphics.animation:293
Texas A&M University has a computer animation graduate program you should check
out.
--
' ',' ,',' ', ,',' ' ', ,' ',' ', ,' ,' , '
',', , , ,' , ',' ', , , ', , ' ' ' ,'
, , ' , ,' ' ReinMan', ' , ' , ' ,
http://zerogravity.harc.edu
Article: 9943
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NewTek support and software stability
Date: Tue, 09 Jan 1996 00:20:04 +0000
Organization: University Of california at Santa Cruz
Lines: 10
Message-ID: <30F1B4B4.2BAF@cats.ucsc.edu>
References: <30F1FDFF.20F4@osu.edu>
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To: Jeff Jasper <jasper.7@osu.edu>
REV. C cleaned up some of the bugs. As for crashing..my stem
seems to be the one that doesn;t like REV C for some reason
and everyone else is not having any problems..just my karma
i guess..but i found a way around the crash..NAA NAA(I said that
to my computer not you)...REV B was stable..rarely crashed. So i
think it is safe to buy LW if that's the software you wish to
use to create your virtual fantasies. Of course, I would
recommend using LW with Windows NT for overal stability. I know
LW works with win95 and has a install for win95..but i don;t
know if they experience more crashes than what is normal.
Article: 9944
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From: Mathew Davis <mathew>
Newsgroups: comp.graphics.apps.lightwave
Subject: simple question from a newbie.
Date: 10 Jan 1996 04:27:41 GMT
Organization: Monash University
Lines: 32
Message-ID: <4cvf7t$36r@harbinger.cc.monash.edu.au>
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X-URL: news:comp.graphics.apps.lightwave
i've spent today
plugging away ot my first day using
lightwave
i have a thirty day trial version that
doesn't come with
any manuals
and have begun wondering
about two thing which i haven't been able to find out.
firstly, it's pretty clear that
you can restrict and object's
movement
so that it cannot move for example
in the universes z axis:
but do objects have their own sets of local axis, so that movment in the local
axis can be restricted?
(how do i display this)
and
b:
is there a key-stroke for centre the field of view on a particular point in
space?
thank you
mathew (newbie)
Article: 9945
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From: Eddie <cybertch@singnet.com.sg>
Newsgroups: comp.graphics.apps.lightwave
Subject: How do I know which Rev to Patch from?
Date: 10 Jan 1996 05:45:15 GMT
Organization: CyberTech Productions
Lines: 9
Message-ID: <4cvjpb$q9i@lantana.singnet.com.sg>
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I'm using Intel LW4.0 trying to upgrade to Rev C . How do I
know which patch program to use for I don't even know which
revision mine is. Is it writen somewhere that I've overlook?
I don't seem to fine it anywhere in the manuals & readme files.
Any help will be appreciated. Thanks!
Eddie Quah
Article: 9946
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From: thiesuhl@aol.com (Thies Uhl)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightwavePro
Date: 9 Jan 1996 05:13:08 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 3
Sender: root@newsbf02.news.aol.com
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References: <4clpbc$lnv@newsbf02.news.aol.com>
NNTP-Posting-Host: newsbf02.mail.aol.com
X-Newsreader: AOL Offline Reader
Does anybody know the fax number?
-Thies-
Article: 9947
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: Free 3d models
Message-ID: <DKwpzv.8wI@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4cjb5l$hlq@sundog.tiac.net>
Date: Tue, 9 Jan 1996 09:21:31 GMT
X-News-Software: Ameol32
Lines: 17
> For a limited time download any and all models
> and motion paths from any and all versions of the
> Viewpoint dataset CD-Rom for only $249.95.
> Plus for an even more limited time all you 3D
> animators and artists (any one like that out there
> interested in dataset models?) can get a free
> surprise software gift just for you!!!
[etc...]
Oh no, not again...
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Webscape Home Page http://www.webscape.co.uk
-------------------------------------------------------------
Article: 9948
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From: jgjones@earth.usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: rev c patch and pennelo bug
Date: 9 Jan 1996 18:29:52 GMT
Organization: Internet Express (800-592-1240 customer service)
Lines: 23
Message-ID: <4cuc70$c85@shiva.usa.net>
References: <4cssmd$b59@pipe5.nyc.pipeline.com>
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X-Newsreader: TIN [version 1.2 PL2]
Justin@nyc.pipeline.com said:
>when ever i try to use the the pennelo plugin
>I get a error message that says
>Error code -2
>
>I am wondering if there is a bug in the pennelo upgrade that was with
>the rev c patch?? any clues?
Delete the old Pennelo line from LW.CFG and add the plugin again
from the Options panel.
Then you need to move Pennelo's private directory "PNLOLITE" from
NewTek\Plugins to NewTek\Plugins\Layout.
I had the same problem, and this fixed it.
(The install batch file obviously forgot a couple of things... :)
-Jim
James G. Jones
Nibbles & Bits
jgjones@usa.net
Article: 9949
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From: Eddie <cybertch@singnet.com.sg>
Newsgroups: comp.graphics.apps.lightwave
Subject: Problem with powerview & OpenGL for Win95
Date: 9 Jan 1996 10:46:24 GMT
Organization: CyberTech Productions
Lines: 18
Message-ID: <4cth20$ree@lantana.singnet.com.sg>
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Just downloaded powerview for Modeller. Also downloaded the 2
OpenGL files into my Win95 directory. Had one small problem.
When I called up powerview, there's a msg "can't get module
handle" then goes on to work fine. Anybody knows why I get this
msg?
When I tried to assign the plugin to function keys, the program
crashes!
Could I have gotten the wrong version of OpenGL dll file I
downloaded from ftp.newtek.com at incoming dir?
Someone please help, thanks in advance.
Eddie Quah
Article: 9950
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From: John Bunnell <74507.345@CompuServe.COM>
Newsgroups: comp.graphics.apps.lightwave
Subject: Procedure entry point..???
Date: 9 Jan 1996 18:55:10 GMT
Organization: none-set
Lines: 11
Message-ID: <4cudme$g6f$1@mhadg.production.compuserve.com>
When trying to render out an AVI under NT with revC.....
I select NT-AVI and get the error message: "Procedure entry point
Private 5 could not be located in the dynamic link library
winmm.dll". I have seen a lot of error msgs in my time but that
is a first? What is it? More importantly how can I fix it?? :-)
jmb
--
bunnelljm@bv.com
Article: 9951
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW4.0 Rexx scripting problems under Win'95
Date: 10 Jan 1996 07:41:52 -0700
Organization: HP Fort Collins Site
Lines: 13
Sender: koren@hpsrk.fc.hp.com
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References: <4cuh20$nmd@academy.bastad.se>
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In-reply-to: matsola@academy.bastad.se's message of 9 Jan 1996 19:52:32 GMT
X-Newsreader: Gnus v5.0.9
matsola@academy.bastad.se (Mats-Ola Ström) wrote:
> "REXX scripting not available on host system"
> I haven't a slightest idea what this means,
I suspect it means, "REXX scripting not available on host system."
But I admit I'm just guessing here.
- steve
Article: 9952
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From: davep@access.digex.net (Dave Paige)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW40
Date: Tue, 09 Jan 1996 14:54:20 GMT
Organization: Express Access Online Communications, USA
Lines: 22
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jgjones@usa.net (James Jones/Nibbles and Bits) wrote:
> Sorry to rain on your theory :), but it is not possible to use a
>goal object in an "automatic" fashion, i.e.: to control (thru IK)
>another object during an animation. Goal objects only drag their
>associated IK chain around if you move them by hand, er... mouse.
> You can use a goal object to assist in setting the keyframes of
>the IK chain manually, but it won't pull the IK chain around
>automatically based on its own keyframed motion. (Not to say that it
>wouldn't be REALLY cool if it did! :)
>
> -Jim
>
Don't see how your raining on my theory. The original question was how
to have one object track another. I answered the question, and it
works. I did however fail to mention that you must create the key
frames yourself, although that is mention in the manual in the section
on IK.
Dave
Article: 9953
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PR: NewTek ends license of Syndesis translators
Date: 9 Jan 1996 15:43:11 GMT
Organization: Syndesis Corporation
Lines: 13
Message-ID: <4cu2ef$np8@homer.alpha.net>
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In article <4cs0ju$nn5@islandnet.com>, dretch@islandnet.com says...
>
> My stand-alone Interchange+ just got more valuable. John, is do
>you have any policy on cross platform upgrades? Lightwave mumble, mumble..
Yes, it did. I'll make an official announcement soon, but at this
point, I believe we're going to give a $100 credit for the front
cover of the Amiga manual, plus we'll give a 'free' set of Syndesis
3D-ROM Volume I, Volume II and Syndesis Avalon, a $250 value, so
you could get InterChange for Windows for (effectively) $150.
- John
Article: 9954
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: System Requirements for LW4.0 Amiga
Date: 09 Jan 1996 08:13:32 -0700
Organization: HP Fort Collins Site
Lines: 15
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Message-ID: <oj6lonho0yr.fsf@hpsrk.fc.hp.com>
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In-reply-to: Leventry_W@mediasoft.net's message of Sun, 07 Jan 1996 19:10:41 GMT
X-Newsreader: Gnus v5.0.9
Leventry_W@mediasoft.net (William Leventry) wrote:
> RAM: Recommended min. ram >16mb<
Although I think for casual use you can get away with much less. I have
16 Mb on my machine (with 40 Mb of swap) and I have rendered some
seriously huge stuff - pictures at *higher* than print res with a great
many tens of thousands of polygons. I don't think that's necessary for
most beginners, so I suspect they could get away with 8 Mb + 10 Mb swap
pretty well. (Booting an 8 Mb system under OS3.1 leaves about 7 Mb free
for user data, so what, maybe 5 after LW is loaded? With VMM that's
enough to do some pretty useful stuff).
- steve
Article: 9955
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Newsgroups: comp.graphics.apps.lightwave
Subject: SN in W95
Message-ID: <Pine.ULT.3.90.960110191045.17334A-100000@esanu1>
From: Antonio Martos <martos@esanu1>
Date: Wed, 10 Jan 1996 19:14:55 +0000 (WET)
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Please, can anyone help me to make a ScreamerNet conexion between two Pcs
running W95?
Both computers can share files thrugh Ethernet card.
Article: 9956
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From: mark.whitney@patchbay.com (Mark Whitney)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: REV C bug with AVI sa
Date: Tue, 9 Jan 1996 03:25:00 GMT
Message-ID: <9601090702321008@patchbay.com>
Organization: The Patchbay BBS, Pasadena, CA +1-818-683-0627
Distribution: world
References: <30F18ECA.1219@ids.net> <4cpabb$2sm@darkstar.UCSC.EDU>
Lines: 51
On 01-08-96, ADAMWH@IDS.NET was going on about Re: REV C bug with AVI sa
A>From: Adam Hendershot <adamwh@ids.net>
>Adam Ives Chrystie wrote:
>>
>> Under REV B I had to exit layout if I had already saved an AVI and
>> wanted to save another AVI. If I did not exit layout before
>> creating a new AVI, the new AVI would be blank. I had hoped that
>> this wouldhave been fixxed in REV C. Anyone else notice these
>> oddities?? I was using radius cinepak codec. But it does it with
>Intel too. >
>> Adam
>>
>> --
>> ----------------------------------
>> Adam Chrystie LightWave 3D Animator
>> Cinema/Video Major, Senior
>> University Of California at Santa Cruz
>
> It does it on mine, as well (before and after patching to Rev C).
>The second .avi is full of emtpy junk frames, and then the animation
>I just rendered is tacked on after the junk. This was using the
>Q-Motion codec, so I don't think it's a codec specific thing, then.
>You're running under NT, right? Well, I'm running under Win95, so I
>don't think we can blame the OS (since it happens in both OS's).
>Looks like a bug to me! :)
>
>Adam (the other one)
Sounds similar to what I notice, but I'm still back on Rev. A. under NT
3.51. Gee, mabe I should wait for rev. D.
If I use the Newtek AVI type and any of my available codecs (there may
be one that doesn't), I get what I call the "start up problem". When
the player window pops up, it's a copy of whatever is my current screen
background. I start the player and nothing appears to happen. I slide
the frame advance to the end and then the AVI begins playing. When it
loops, anywhere from 1/4 to 2/3 of the animation is blank or a freeze
frame of whatever was last displayed, and then the balance is the
animation, compressed in time obviously. I've varied the Temporal
compression quality on those codecs that have that option but w/o any
luck.
The HP types work fine for me although noticeably more aliased, at least
with anti-aliasing turned off on my end.
M.
---
* CMPQwk 1.42 #6.3 Hey Santa, how much for your list of naughty girls?
Article: 9957
Newsgroups: comp.graphics.apps.lightwave,rec.video.desktop
Subject: Re: ClubToaster & PC
From: MMower@Novell.com (Mathew Mower)
Organization: Your Organization
X-Newsreader: WinVN 0.99.6
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Date: 10 Jan 96 15:28:20 GMT
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Xref: zippy.cais.net comp.graphics.apps.lightwave:9957 rec.video.desktop:14081
I purchased the ClubToaster subscription when I still had a Flyer. When I sold
the Flyer I decided to keep the subscription(rather than give the CDs away with
the Flyer) and use the images and objects with my MIPS version of LightWave.
That worked great till issue #6. No I am unable to access any of the files on
the CD either from DOS, Windows, NT or Mac.
I have called Dimension Tech and asked them about the problem. Tony was
very helpful but indicated that they had not seen this problem. Having seen
others with messages experiencing similar problems, I would encourage PC users
to contact Dimension Tech to ensure that they continue their support for PC
users.
Thanks
Matt
Article: 9958
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From: Suresh <skavan@smtp.ibes.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PR: NewTek ends license of Syndesis translators
Date: Tue, 09 Jan 1996 11:19:31 -0500
Organization: Information Access Center
Lines: 17
Message-ID: <30F29593.7A60@smtp.ibes.com>
References: <4cmhgo$db@homer.alpha.net> <4cp4o1$a09@zippy.cais.net> <4cp7dk$7sa@homer.alpha.net> <4cppps$dmm@zippy.cais.net> <4crq9a$jkc@homer.alpha.net>
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To: John Foust <syndesis@inc.net>
John -
You've probably thought of this but :
Would Newtek include one page flyers/order forms for Interchange+ and
your CD's in new shipments and upgrade shipments?
If they did (a la Adobe with Photoshop and Premiere and Microsoft with
VC++ and VB), it would do two things:
(1) Give you immediate and far reaching advertising..(most LW users
don't buy the mags or scan the net).
(2) Allow Lightwave to be seen as a fuller, more productive tool.
In fact, offering a booklet of available add-ins would seem like a
win-win idea.
Just a thought!!
SK.
Article: 9959
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From: jwk@marketgraph.xs4all.nl (Jan-Willem Korver)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Network Amiga to PC with NFS
Message-ID: <0c36sah60.alamito@marketgraph.xs4all.nl>
Date: Mon, 8 Jan 96 18:54:12 CET
References: <4crcj6$65u@news.aladdin.co.uk>
Reply-To: jwk@marketgraph.xs4all.nl
Organization: MarketGraph Visual Automation
Lines: 22
X-Newsreader: Alamito Mail and News Manager (V2.0.4 for Waffle) registered to MarketGraph Visual Automation
In <4crcj6$65u@news.aladdin.co.uk> leelee@aladdin.co.uk (leelee) wrote:
>Has anyone out there managed to network an Amiga with a PC so that the
>amiga drive (or PAR card drive in my case) appears as a drive in the
>PC enviroment. This would allow me to render direct from LW on the PC
>to the PAR card on the Amiga
I'm having the same problem. I managed to get an NFS daemon up on the PC and
was able to read the drive on the Amiga but alas not vice versa. I didn't find an nfs
server for the Amiga yet. Sorry.
Anyone else?
I think I'm gonna have to buy myself a PVR for the PC.
--
-----------------------------------------------------------
Jan-Willem Korver
MarketGraph, Haarzuilens, The Netherlands
EMail: jwk@marketgraph.xs4all.nl
Article: 9960
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From: jwk@marketgraph.xs4all.nl (Jan-Willem Korver)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Texture placing is too dificult!
Message-ID: <0a07tah60.alamito@marketgraph.xs4all.nl>
Date: Mon, 8 Jan 96 19:07:10 CET
References: <4cr7cn$8hp@erinews.ericsson.se>
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In <4cr7cn$8hp@erinews.ericsson.se> Per Swantesson
<epkpesw@ryepk.ericsson.se> wrote:
>I've been using Imagine for some years now and one thing I really love is the
>wonderful interactive texture implementation. LW's texture abilities are quite poor,
>IMHO.
>
> [...] stuff deleted
>
>Such a trivial thing like putting a bitmap logo in a corner of a polygon is hard.
>If you've got any hints and suggestions, please write.
I agree that it takes lots of tweaky number adjusting to get things right. When you
get used to it, it's not so bad though.
The thing that really helped me was when I finally got the unit thing in my head.
If you roughly know the extents of your objects in units, the texture parameters are
easier to adjust.
Texture size, center and the like are no longer magic numbers.
It still take's a lot of 'dumb guys math' though. (How 'bout an expression evaluator
in the input boxes guys?)
--
-----------------------------------------------------------
Jan-Willem Korver
MarketGraph, Haarzuilens, The Netherlands
EMail: jwk@marketgraph.xs4all.nl
Article: 9961
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From: justin@nyc.pipeline.com (Michael Justin Austin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: quantum fireball and PVR?
Date: 10 Jan 1996 10:21:20 -0500
Organization: The Pipeline
Lines: 25
Message-ID: <4d0lhg$iid@pipe2.nyc.pipeline.com>
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On Jan 10, 1996 05:18:15 in article <Re: quantum fireball and PVR?>,
'tankt@calweb.com (Tank Taylor)' wrote:
>justin@nyc.pipeline.com (Michael Justin Austin) wrote:
>
>>
>>
>>Is anyone successfully using the 1.2 gig quantum fireball
>>with the PVR? Or is anyone having success with smaller drives
>>that are NOT on dps approved pvr hd list?
>
>Tried a Fireball on my PVR when I got it... no luck. Must be on list.
>Get a Barracuda....
Hmm. Mine ( 1.08 gig fireball, 299.00 Mail order) has now been working
successfully for over a week at 5mbs broadcast setting?? but I must say
that it will sputter beyond
60seconds worth of anims at 6mbs.
also I dont do any captures (dont have the card) with it
and I wouldnt try, you get what you pay for I suppose.
looks much better though than the old par I had.
Article: 9962
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From: vidan@mail.myriad.net
Newsgroups: comp.graphics.apps.lightwave
Subject: WTB: PAR for Amiga
Date: Tue, 09 Jan 1996 18:24:51 GMT
Organization: Texas A&M University, College Station, TX
Lines: 7
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Looking for Amiga PAR card & software with or with out dirve.
reply via e-mail only: vidan@mail.myriad.net
thanx
Article: 9963
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From: dan.bloomfield@mercopus.com (DAN BLOOMFIELD)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Toy Story
Message-ID: <8B86317.0B95000092.uuout@mercopus.com>
Date: Sun, 07 Jan 96 13:11:00 -0400
Distribution: world
Organization: Mercury Opus BBS - Dunedin, Florida - 1 813 734 2799
Reply-To: dan.bloomfield@mercopus.com (DAN BLOOMFIELD)
References: <4cgv62$1lte@stealth.mindspring.com>
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> From: Andrew Weiler <aweiler@mindspring.com>
> Newsgroups: comp.graphics.apps.lightwave
> Subject: Re: Toy Story
>
> Nick Rasmussen wrote:
>
> >
> >I'm just curious, but does anyone know at what resolution they
> >rendered the movie in?
> >
> >
> Not positive, but I heard they did it at 1024x962??
>
Horizontal resolution was 1500 something.
** UNREGISTERED EVALUATION COPY - PLEASE SUPPORT THE SHAREWARE CONCEPT **
---
| AmiQWK 2.2 | BORG spreadsheet program: Locutus 1-2-3.
Article: 9964
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From: rmbrown@earthlink.net (Rembrandt)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: WANTED: Sheep Object!!
Date: Wed, 10 Jan 1996 20:05:01 GMT
Organization: Earthlink Network, Inc.
Lines: 22
Message-ID: <4d1657$h42@argentina.it.earthlink.net>
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Brett Tribble <brett@renderhaus.com> wrote:
>Taka Torimoto wrote:
>>
>> I am looking for a sheep object...
>>
>> anyone have one that I can have? Thanks..
>>
>> -Taka
>>
>> --
>> Taka "Dr.Love" Torimoto Electrical Engineering Senior (Class of 96)
>> 340154 Georgia Tech Station Georgia Institute of Technology
>> Atlanta, GA 30332-1465 http://acmew.gatech.edu:8001/~ccasttt
>> E-mail: ccasttt@prism.gatech.edu http://acmey.gatech.edu:8001/~ccasttt
>I won't even ask...
>Brett
Maybe he should check out the alt.bestiality newsgroup.
Article: 9965
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From: matsola@academy.bastad.se (Mats-Ola Ström)
Newsgroups: comp.graphics.apps.lightwave
Subject: LW4.0 Rexx scripting problems under Win'95
Date: 9 Jan 1996 19:52:32 GMT
Organization: Strom Graphics Inc.
Lines: 12
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Hello,
I run lightwave 4.0 under Windows 95, but i can't seem to get the
Arexx-macros (*.lwm) to work at all. I just get the message:
"REXX scripting not available on host system"
I haven't a slightest idea what this means, and i have tried almost
anything but formatting C:\
I would be very happy if there was anyone out there who could help.
I run a compaq Prolinea MT 4/66 with only 16mb ram, 1,4Gb Hd...
Thanks / Mats-Ola Ström
matsola@bastad.se
Article: 9966
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From: marcmylar@aol.com (MarcMylar)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: REV C bug with AVI saving
Date: 10 Jan 1996 06:47:17 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 11
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In article <4cpid4$4lq@darkstar.UCSC.EDU>, adamchry@cats.ucsc.edu (Adam
Ives Chrystie) writes:
> Doesn;t appear fixxed unles my LightWave wasn't patched for some
>reason. My Rev C Lw is 784K.
I'm curious, what bugs are supposed to be fixed from Rev B to C? Is this
the patch that was scheduled to come out in "two weeks"? What about the
memory leak and alpha channel problems?
-Marc
Article: 9967
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From: Daniel Rodriguez <dot@lander.es>
Newsgroups: comp.graphics.apps.lightwave
Subject: (no subject)
Date: 9 Jan 1996 20:15:32 GMT
Organization: DOT
Lines: 7
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To: Proposed,changes,to,LW
Texture placing and sizing is a troubled numeric stuff for maths
magicians. I'm an animator! :) Why i must make these operations for a
single operation like texture placing on an object? Please program an
interactive mode for this operation.
Thanks in advance.
Article: 9968
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From: Daniel Rodriguez <dot@lander.es>
Newsgroups: comp.graphics.apps.lightwave
Subject: Proposed changes to LW 4.0
Date: 9 Jan 1996 20:15:56 GMT
Organization: DOT
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Texture placing and sizing is a troubled numeric stuff for maths
magicians. I'm an animator! :) Why i must make these operations for a
single operation like texture placing on an object? Please program an
interactive mode for this operation.
Thanks in advance.
Article: 9969
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From: Robert Stites <robert@forensitech.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Multi-threaded LightWave?
Date: Tue, 09 Jan 1996 13:50:51 -0800
Organization: ForensiTech Inc.
Lines: 44
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Brad Hayes wrote:
>
> Andrew Weiler wrote:
> >
> > Are there plans to make LW threaded in the future? If so, how
> > soon? I'm thinking about buying a dual p6 200, and would like
> > to take full advantage of it.
> >
> > Andrew Weiler
>
> Andrew:
>
> You can take full advantage of lightwave with a dual Pentium machine. Useing screamer netto detect both chips
> you can render two frames at the same time. Of course this does require a bit more memory but only enough to
> render the scene.
>
> Brad Hayes
Doesn't this defeat the purpose of being multi-threaded. I haven't
looked into the way that LW chose to multithread but I would hope that
both processors would work on the same frame at the same time. This
would allow you to complete twice as much work without having to double
your RAM. If LW did in fact choose this method of multi-threading their
application, it would be best to have two seperate single processor
machines. This way, if one broke down you would still be able to render
frames.
Another point is that I wasn't aware that NT allowed for single
processor control by the user. I know that this model is used by OS/2.
I believe that NT's philosophy is that the kernel can make better
decisions about multiprocessing than can the user. With OS/2, you can
actually turn off a single processor. (Sounds like a useful feature?)
NT uses the UNIX model of using multiprocessing which is proven to be
more efficent than OS/2's user controllable processor usuage.
Using dual processor Pentiums is like using four-wheel drive on dry
pavement. It just won't make much difference. The Pentium Pro will
handle multi-processor applications much better. Most of the hardware
to run multi-processors is included on the chip and not on the
motherboard as it is with the Pentiums P90 and above.
Just a thought.
Robert Stites
Article: 9970
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From: dokk@top.monad.net (dokk)
Newsgroups: comp.graphics.apps.lightwave
Subject: textures - aligning planar mapping question
Date: Tue, 09 Jan 1996 20:33:19 GMT
Organization: MonadNet
Lines: 36
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NNTP-Posting-Host: dokk.top.monad.net
X-Newsreader: Forte Free Agent 1.0.82
I have only just got my hands on a copy of LW 4.0 for evaluation, and
I have a brief question to ask regarding applying textures. I'm an
experienced 3D Studio user who is planning to make the migration. Stop
me if I start going astray...
Flipping through the manuals, it appears at first glance that textures
can be applied at the face (polygon) level by presumably selecting the
relevent faces in the modeller and switching to the Layout to change
the texture attributes. I don't see it anywhere in the literature, but
when applying textures, is it important to align the planar mapping to
a polygon for accurate UV coords? To use 3DS as my reference, when I
apply textures to selected faces, I have to align the selected polygon
with the user-defined viewport so the planar mapping is accurately
parallel with the face it is being applied to. Is this
possible/necessary with LW 4.0?
Another thing that is necessary in 3DS is that the relevent faces be
detached from the parent model before applying the mapping coords
(this isn't required for assigning the material itself). LW seems to
handle texture assignment and UV mapping in the same function. Is
there any need to detach a polygon before altering its mapping/texture
to retain the integrity of the rest of the model?
I appreciate a bit of time and experience would provide the answer for
me, but time is as ever of the essence. If it's in the manuals, just
point me to the right page. Any and all help and advice will be
immensely appreciated! If you could respond via email, it would be
really helpful too, since I check my email a lot more regularly than
Usenet.
Many, many thanks in advance!
All the very best
Paul Docherty
dokk@top.monad.net
Article: 9971
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From: rudd@ug1.plk.af.mil (Douglas Rudd)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Anyone have a crack for Lightwave for Windows?
Date: 9 Jan 1996 14:10:42 -0700
Organization: Air Force Phillips Lab.
Lines: 48
Message-ID: <4culki$jbi@ug1.plk.af.mil>
References: <4bkcd8$54u@newsbf02.news.aol.com> <4bkkpv$7gp@newsbf02.news.aol.com> <4buc6v$ri2@ug1.plk.af.mil> <30E609ED.3FA0@ix.netcom.com> <4cbooc$ouc@ug1.plk.af.mil> <schumaker.79.00392C02@jvnc.net>
NNTP-Posting-Host: ug1.plk.af.mil
schumaker@jvnc.net (Schumaker) writes:
>In article <4cbooc$ouc@ug1.plk.af.mil> rudd@ug1.plk.af.mil (Douglas Rudd) writes:
>>From: rudd@ug1.plk.af.mil (Douglas Rudd)
>>Subject: Re: Anyone have a crack for Lightwave for Windows?
>>Date: 2 Jan 1996 10:07:24 -0700
>>Elliot Bain <ebain@ix.netcom.com> writes:
>><Snip>
>>>The final chapter is yet to be written.
>>Agreed. I just would not want to be the person who has to pay
>>the legal fees to write that chapter. ;-)
>>Doug Rudd
>reality check!!
>do you really think that NewTek is going to come out to your site and inspect
>your server to make sure that you haven't made any changes to the software.
>They can't tell if you made changes. You could throw the dongle on a
>parrallel port then run the software. And if you're really paranoid you could
>even fake haveing the software see the dongle, ie just put the correct
>comments upon startup. The lincense is there just dissuad you from becoming a
>happy copier and giving copies to all your friends. Think about it
>costs in volved
>product - 700+ windows 3.11
>person+car+gas+lawyer+legal fees - 2000+
>matt
There are any number of things I could steal, if I lacked the ethics.
Like the lock on your house, the dongle only keeps the honest person
honest and the corrupt will find a way to steal. What is truely sad
is that this issue keeps coming up, that people can't be trusted. I
think most people are honest, but there are enough who are devoid of
moral values that the rest of us must suffer with the likes of the
dongle.
Damn you thieves! All of you!
Doug Rudd
Article: 9972
Path: zippy.cais.net!news
From: Brad Hayes <bjhayes@pacificnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: simple question from a newbie.
Date: Wed, 10 Jan 1996 23:25:04 -0500
Organization: Hayes Visual Communication
Lines: 23
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References: <4cvf7t$36r@harbinger.cc.monash.edu.au>
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To: Mathew Davis <mathew>
> but do objects have their own sets of local axis, so that movment in the local
> axis can be restricted?
> is there a key-stroke for centre the field of view on a particular point in
> space?
Mathew:
The answer to the second question is a bit easier so i'll answer that frist. No! The only way (that I know of)
to ceter the feild of view is to use the Center Button in the control panel.
This one is a bit tougher. The Object axis is determened by the orintation the object was origanly Modeled at.
You can Move an objects Pivot Point but you can not rotate it. IF your dealing with surfaces you will just have
to go into modeler and re save the object the way you need it. If however you talking about movment which I
believe you are, On the objects panel you will find a button called "Add Null Object." The Nul Object can be
your best friend in this situation. You can parent your object to the null and then have multi levels of
complexity to your motion. For example: Orbiting Satellite, Create a null, parent your ComSat to it, Move the
Com Sat to the proper distance, rotate the Null. There you have a perfect orbit. Now say you want the ComSat to
Crash in to the Earth. Just Change the ComSats distance from the null over time. Now you have a perfect decay.
Any Other questions please let me know....
Brad Hayes
Article: 9973
Path: zippy.cais.net!news
From: Brad Hayes <bjhayes@pacificnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: simple question from a newbie.
Date: Wed, 10 Jan 1996 23:25:40 -0500
Organization: Hayes Visual Communication
Lines: 23
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References: <4cvf7t$36r@harbinger.cc.monash.edu.au>
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To: Mathew Davis <mathew>
> but do objects have their own sets of local axis, so that movment in the local
> axis can be restricted?
> is there a key-stroke for centre the field of view on a particular point in
> space?
Mathew:
The answer to the second question is a bit easier so i'll answer that frist. No! The only way (that I know of)
to ceter the feild of view is to use the Center Button in the control panel.
This one is a bit tougher. The Object axis is determened by the orintation the object was origanly Modeled at.
You can Move an objects Pivot Point but you can not rotate it. IF your dealing with surfaces you will just have
to go into modeler and re save the object the way you need it. If however you talking about movment which I
believe you are, On the objects panel you will find a button called "Add Null Object." The Nul Object can be
your best friend in this situation. You can parent your object to the null and then have multi levels of
complexity to your motion. For example: Orbiting Satellite, Create a null, parent your ComSat to it, Move the
Com Sat to the proper distance, rotate the Null. There you have a perfect orbit. Now say you want the ComSat to
Crash in to the Earth. Just Change the ComSats distance from the null over time. Now you have a perfect decay.
Any Other questions please let me know....
Brad Hayes
Article: 9974
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: simple question from a newbie.
Date: 10 Jan 1996 19:12:01 -0700
Organization: Primenet Services for the Internet
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In article <4cvf7t$36r@harbinger.cc.monash.edu.au> Mathew Davis <mathew> writes:
>From: Mathew Davis <mathew>
>Subject: simple question from a newbie.
>Date: 10 Jan 1996 04:27:41 GMT
>i've spent today
>plugging away ot my first day using
>lightwave
>i have a thirty day trial version that
>doesn't come with
>any manuals
[snip]
>mathew (newbie)
Where did you get your 30 day trial package?
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 9975
Newsgroups: comp.graphics.apps.lightwave
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From: bdady@netcom.com (Brian Dady)
Subject: Re: ***WTB: LW Standalone 3.1/3.5 for Amiga***
Message-ID: <bdadyDL05Mt.H2A@netcom.com>
Summary: Want to buy LW3D 3.1 or 3.5 registered or not.
Keywords: amiga lightwave lw3d standalone
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
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Date: Thu, 11 Jan 1996 05:52:04 GMT
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I am looking to buy Lightwave 3.1 or 3.5 standalone for Amiga, previously
registered or unegistered/upgradeable, priced accordingly.
--
===============================================
Brian Dady --* Video Magic / modeller ///
Santa Clara, California / animator ///
Email: bdady@netcom.com / S/W dev \\\///
======================================\XX/=====
Article: 9976
Newsgroups: comp.graphics.apps.lightwave
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From: Studer Andreas 3132 <studer>
Subject: Re: PR: NewTek ends license of Syndesis translators
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djmccoy@pacificnet.net (Daniel J. McCoy) wrote:
>While this is a bad thing in some respects, I also feel this break-up is a
>good thing. While I have always had good experiences with Syndesis products,
>the ending of the license may also mean others will now enter the object
>conversion plug-in market, striking a bit of competition that can benefit us
>LightWave users. Perhaps we'll see the first ones from Syndesis that may
>bring better features and more options (ie: Imagine loader?).
BTW a conversion-tool like Magic Link on the Amiga is better anyway:
you can convert Imagine-objects WITH calculated textures and so on to
Lightwave...
cu
Andrew
Article: 9977
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Date: Sun, 07 Jan 96 13:05:31 GMT+1
Newsgroups: comp.graphics.apps.lightwave
Distribution: world
Subject: Re: Ack! Help! Saving Animations
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From: richard@hell.xs4all.nl (Richard Willkomm)
Message-ID: <richard.0ctq@hell.xs4all.nl>
Organization: -=The Hell BBS=- Call: +31-70-3468783
Lines: 19
In a message of 06 Jan 96 Marcmylar wrote to All:
M> That's only partially true. To get AVIs, you have to load the HIIP
M> plug-ins (HIIP-AVI16, HIIP-AVI32). However, on my system, these
M> animations are not very good, in my opinion. I record as TGAs and use
M> another program to create AVIs.
Same goed for creating Amiga animations in LW. They are only usefull
for a quick and raw preview.
BTW What program do you use to convert targa's to AVI ??
#--------------------|---------------------------------------------#
# ###### #### | Richard Willkomm --- Digital illusions --- #
# ## ## ## | Gfx Co-Sysop The Hell BBS The Hague Holland #
# ## ## ## | +31-70-3468783 #
# ## ## ## | e-mail : richard@hell.xs4all.nl #
# ###### #### | FIDO : 2:281/418.2 #
#--------------------|---------------------------------------------#
-- Via Xenolink 1.98, XenolinkUUCP 1.1
Article: 9978
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From: RNCB33A@prodigy.com (Randy Penn)
Newsgroups: comp.graphics.apps.lightwave
Subject: Newtek FTP site
Date: 9 Jan 1996 23:47:46 GMT
Organization: Prodigy Services Company 1-800-PRODIGY
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I have been unable to login to Newtek's FTP server. It comes back with
some sort of anonymous login nonsense. Is there a trick or is there
something wrong with the system?
Any help appreciated,
Randy
Article: 9979
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From: Mathew Davis <mathew>
Newsgroups: comp.graphics.apps.lightwave
Subject: the tutorials included lightwave (at least on the sgi anyway)
Date: 9 Jan 1996 23:48:44 GMT
Organization: Monash University
Lines: 37
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hello everyone out there in the big wide world
i am sitting in a spaceship
like
room
in
a
remote
part of the planet.
with the airconditioner
set at a temperature the computeres
like.
and us humans must wear thick wooly coats
(outside it is blazing summer)
i am fortunate enough to have just loaded a thirty day trial
of lightwave 4.0 on to a
a silicon graphics indy, and noticed about 80meg of tutorials going
down.
as i don't have any manuals these tutorials have aroused my curiosity.
does anybody know:
are these tutorial files simply objects, scenes etc. that you would use with
the tutorials in the manual ( which i don't have )
or are they dancing singing animated multimedia whizbang deals?
if so how do i get into them?
any help would be greatly apprieciated
(i would also apprieciate somebody confirming how to spell `apprieciate')
mathew
Article: 9980
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PR: NewTek ends license of Syndesis translators
Date: 10 Jan 1996 00:15:16 GMT
Organization: Digital Equipment Corporation
Lines: 38
Distribution: world
Message-ID: <4cv0ek$835@nntpd.lkg.dec.com>
References: <4cmhgo$db@homer.alpha.net> <wturber.778.00537CE7@primenet.com>
Reply-To: leimberger@marbls.enet.dec.com ()
NNTP-Posting-Host: marbls.enet.dec.com
|>On a sadder note, this apparent need for NewTek to cut costs lends some
|>credence to Lee's suggestion that NewTek isn't doing so well. Maybe we'll
|>have to get another copy of LW soon.
|>
|>Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
|>Studio 522 Productions |http://www.primenet.com/~wturber
|>http://www.studio522.com |ftp.primenet.com/users/w/wturber
|>Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
|>
Walter,
My dealer just informed me that he sold two Flyer systems this week.
What is special about that ? Well one of them is going into a brand new
Amiga 4000T from Amiga Technology(SP). they are shipping and this can
only help NewTek. Lets face it, when you have a product like the Toaster,
and Flyer both based on a computer produced by a company that dies it has
to hurt. Now at least NewTek can again look forward to Toaster, and Flyer
sales. Had it not been for LW they may not have been able to hang on.
People have a much more positive attitude about these products now that
the Amiga is shipping again. After all there was no other system that
could really support the Toaster/Flyer. Is NewTek in trouble ? Maybe,
but I am surprized and happy they made it. My dealer also informed me
a Rep from NewTek will be attending the Feb. LW user group. I plan on
taking the night off so I can attend. Hopefully he will have some good
info to share. My dealer is System Eyes Computer Store in Merrimack NH.
The user group meets the second tuesday of every month. The number to
call for more info is (603)424-1188 .
BTW I support my dealer whenever possible. By this I mean I order from
him as long as he is within a 10-20 dollar range of the mail order houses.
I'm not a rich person but he has also had a tough time due to the death of
CBM, but nonetheless he hung in there with Toaster/Flyer/LW support for
all his customers. I think it is time some got off the soapbox on how
Bad NewTek is doing(not you walt) and SHOW some support for NewTek even if
it is only moral support in nature. It seems I tend to see a lot of kick the
dog while he's down around here!
bill
-bill
Article: 9981
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From: John Mark Roquemore <johnmark@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: rev c patch and pennelo bug
Date: Tue, 09 Jan 1996 19:15:33 -0500
Organization: Total Spectrum Productions
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Michael,
Try this,
1. go in the LWM.CFG file with test editor
2. find any lines about Pennelo and delete them.
3. Go into LW and try to re-add the plug-in
4. Exit the program
5. Then go right back in and try it.
Explain: I think that rev c does not del lines in the CFG file
correctly, I did this and I work just fine now....
Hope this helps, let me know!
John Mark Roquemore
net: johnmark@ix.netcom.com
Article: 9982
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From: davep@access.digex.net (Dave Paige)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Problem with powerview & OpenGL for Win95
Date: Wed, 10 Jan 1996 01:59:38 GMT
Organization: Express Access Online Communications, USA
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Eddie <cybertch@singnet.com.sg> wrote:
>Just downloaded powerview for Modeller. Also downloaded the 2
>OpenGL files into my Win95 directory. Had one small problem.
>When I called up powerview, there's a msg "can't get module
>handle" then goes on to work fine. Anybody knows why I get this
>msg?
>When I tried to assign the plugin to function keys, the program
>crashes!
>Could I have gotten the wrong version of OpenGL dll file I
>downloaded from ftp.newtek.com at incoming dir?
>Someone please help, thanks in advance.
>Eddie Quah
Just change the name of the plugin to pviewigl.p and delete the
reference line in the Modeler config file (LWM.CFG) then reinstall it.
Dave
Article: 9983
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Pricing on non PC platforms
Date: 10 Jan 1996 00:49:17 GMT
Organization: Digital Equipment Corporation
Lines: 36
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Reply-To: leimberger@marbls.enet.dec.com ()
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|>---------------------------------------
|> In order to be able to pay for the cost of
|>porting the program to another platfor such as SGI, you have to
|>charge more because you are going to sell much fewer copies.
|>-------------------------------------------------
|>
|>So in other words, the Amiga version should cost more then the PC version?
|>
|>
|>_____________________________________________
|>Lee Stranahan
|>Check out the home page!
|>URL - http://users.aol.com/stranahan/main.htm
|>
|>
Lee,
I have several of your tapes, and respect you as a LW user but please
give it a rest will you! After all you should know that LW sold with the
Toaster for a long time, and that as it was first developed on the Amiga
the code was in place. NewTek did not have to invest in Alphas, PC's
SGI's assorted compilers, and develop the code for the Amiga. Also it
is still part of the Toaster/Flyer package. You have the right to express
your views, but as of late they seem very tainted, I think maybe your
personnal grudge with NewTek is starting to show through. It's sad because
you could add much to this group , but seem bent on contributing NewTek
bashing. Sure you have made some good points but did the above post really
contribute to the discussion? I find it hard to believe that you actually
believe the statement above. I guess you won't be happy until NewTek raises
the price on the Amiga . BTW I still don't have 4.0 of LW for the Amiga
but feel that under the circumstances the wait while frustrating is
justifiable.
-bill
Article: 9984
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga-Versio of LW 4.0 released?
Date: 10 Jan 1996 01:00:53 GMT
Organization: Digital Equipment Corporation
Lines: 22
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Message-ID: <4cv345$835@nntpd.lkg.dec.com>
References: <4cmt0m$c68@motion.dcp.DE>
Reply-To: leimberger@marbls.enet.dec.com ()
NNTP-Posting-Host: marbls.enet.dec.com
|>What is the current state of the Amiga-version of LightWave 4.0? I heard
|>that a pre-release is already included in the flyer-update, but what
|>about the release-version? Any news on that?
|>
|>--
|>Ottmar Roehrig
|>dcp, design+commercial partner GmbH | Internet: or@dcp.DE
|>Snail: Alfredstr. 1, D-22087 Hamburg | CIS: 100333,1354
|> | WWW: <http://www.dcp.DE>
|>----------------------------------------------------------------
|>The views expressed herein are not necessarily those of dcp GmbH
|> ...but if you think they should be, please tell us.
|>
Ottmar,
My dealer here in the USA told me it is at the distributers now.
I hope it takes a few days before they ship to users because my
payment to master card just out :-) Xmas did my card in so I had
to energize it for LW.
-bill
Article: 9985
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From: johnclo@ix.netcom.com(John Clodfelter )
Newsgroups: comp.graphics.apps.lightwave
Subject: 3D object of male head and bust needed
Date: 11 Jan 1996 07:37:58 GMT
Organization: Netcom
Lines: 6
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Please help me locate a 3D object of a male head and bust for a
Lightwave annimation I need to do. Ideally I'd like to download it but
I'll take it any way I can get it.
Thanks for any help.
Article: 9986
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From: mathew <mathew>
Newsgroups: comp.graphics.apps.lightwave
Subject: can you stop lightwave from redrawing?
Date: 11 Jan 1996 02:33:33 GMT
Organization: Monash University
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To: mathew
X-URL: news:comp.graphics.apps.lightwave
hello all of you out there in the wide world.
everytime i move an an item in the modeler,
lightwave redraws my entire screen,
whilst this means everything displayed is acurate
no trails are left my moved objects,
it takes time and can be inconvenient.
on other programs ( eg. imagine)
thee trail cvan even be useful
so my question is:
is there a way to stop light wave automatically redrawing the entire
field of view every time you perform an action?
thank you for your assistance
mathew
Article: 9987
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PR: NewTek ends license o
Date: 10 Jan 1996 21:11:12 GMT
Organization: Syndesis Corporation
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In article <4csnhb$upp@sequoia.idir.net>, jscheetz@idir.net says...
>
>I don't know which loader/savers
>>are better or if there is even a difference anyone will note.
>
>The only difference I can see is that the interface is simple...
>oh, and it works.
Actually, it's sad that in both cases that NewTek didn't document
the abilities of the translator plug-ins. Saying that Syndesis'
translators were not "simple" is hardly a criticism, if that's
what you intended. To spin it another way, the new translator
seems primitive by comparison. Perhaps you can explain to me
the uselessness of the options on the Syndesis translators.
As for the "it works" comment, I must say that the contract
that Syndesis had with NewTek was very specific about bug reports.
NewTek only had to write a bug description on a piece of paper
and send it to Syndesis, and we had 30 days to fix it.
The Syndesis translators also went through the standard NewTek
beta-testing process. NewTek has never reported a single bug in
shipping Syndesis translators, from 1992 forward.
They spotted one "judgement call" during the beta-testing process
for LightWave for Intel, and another simple bug was fixed.
Throughout 1995, I invited NewTek and the new translator
programmer to make any suggestions for improvement in our
translators, yet we received no specific suggestions.
When we learned of their desire to terminate the licensing agreement,
it was presented as a 'fait accompli'. There was never a process
of haggling over price, features, timetable, etc. Frankly, I would
have appreciated that, and both NewTek and its customers might've
gotten a better deal in the long run...
Lawrence, Kansas? Do you work for NewTek, or know people there?
- John
P.S.:
C:\>finger jscheetz@idir.net
[idir.net]
Login: jscheetz Name: Jeff Scheetz
Directory: /users/jscheetz Shell: /bin/bash
Never logged in.
No Mail.
No Plan.
Article: 9988
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From: rci@crl.com (Michael Powell)
Newsgroups: comp.graphics.apps.lightwave
Subject: Crack NEEDED for intel Rev. B
Date: 11 Jan 1996 04:57:15 GMT
Organization: CRL Dialup Internet Access (415) 705-6060 [Login: guest]
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Hi all...
I need help with Lightwave, in either:
1 - Help for why Lightwave (Rev B) can no longer initialize
(can't find the dongle) could it be a system or install
problem?
2 - if no soultion is there, I need a crack.
(and don't you other other guys bother giving me
crap about it... I have a business to run, and I'm hard
down now....)
Lastly, to those bastards at NewTek that dongleized this...
to hell with you. What good is being a _loyal_ LW user since
0.9x Beta Toaster, if the protection will prevent me from using
the software I paid for.
(Look for the '10 Reasons I hate NewTek' list on my web site
soon.)
Regretfully,
-mp-
Article: 9989
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From: adam@syspac.com (Adam Ruminer)
Newsgroups: comp.graphics.apps.lightwave
Subject: Help w/ Boolean Subtract!!
Date: Wed, 10 Jan 1996 00:48:13 GMT
Organization: Systems Solutions Inc.
Lines: 9
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When ever I boolean subtract an object from another object I have
beveled or performed any other tweeking to, the object to be
subtracted from looks like the cuts are made, but when I go to render
the object, it renders totally intact (no boolean effect) - even
though I can see the cuts in the wireframe. What am I doing wrong?
Any suggestions welcome!!!
adam@syspac.com
Article: 9990
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From: ldejesus@sfsu.edu (Leonard A. DeJesus)
Newsgroups: comp.graphics.animation,comp.graphics.packages.3dstudio,comp.sys.mac.graphics,comp.graphics.apps.lightwave
Subject: Re: Animation Master 4 Features!
Date: Wed, 10 Jan 1996 08:36:06 GMT
Organization: California State University Sacramento
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On Wed, 10 Jan 1996 06:56:23 GMT, scc6969@netcom.com (Stephen Chan)
wrote:
>If you have any questions about Animation Master or it's little brother
>Martin Hash's Animation (MHA), I'll be happy to forward a miniFAQ that
>I've written on the currently available v3, which I will be updating soon
>to include the features from v4 once they are totally finalized.
Could you please forward a copy of the miniFAQ to me?
Thanks!
Article: 9991
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From: Daryl Stultz <dstultz@delphi.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: simple question from a newbie.
Date: Wed, 10 Jan 96 20:12:48 -0500
Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
Lines: 11
Message-ID: <BFGn3Ao.dstultz@delphi.com>
References: <4cvf7t$36r@harbinger.cc.monash.edu.au>
NNTP-Posting-Host: bos1g.delphi.com
X-To: Mathew Davis <mathew>
Mathew Davis <mathew> writes:
>firstly, it's pretty clear that
>you can restrict and object's
>movement
>so that it cannot move for example
>in the universes z axis:
If you're working in Layout you simply turn off the axis buttons that you
don't want the object to move on. If in Modeler, using move (shortcut "t") hold
down the CTRL key- the first axis you move along will be somewhat restricted.
Article: 9992
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From: mmolyneux <k2@lis.ab.ca>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: the tutorials included lightwave (at least on the sgi anyway)
Date: 11 Jan 1996 06:27:12 GMT
Organization: K2 Communications
Lines: 24
Message-ID: <4d2ak0$fq4@rover.ucs.ualberta.ca>
References: <4cuuss$ul@harbinger.cc.monash.edu.au>
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Mathew Davis <mathew> wrote:
>
>i am fortunate enough to have just loaded a thirty day trial
>of lightwave 4.0 on to a
>a silicon graphics indy, and noticed about 80meg of tutorials going
>down.
>
>as i don't have any manuals these tutorials have aroused my curiosity.
>
>does anybody know:
>
>are these tutorial files simply objects, scenes etc. that you would use with
>the tutorials in the manual ( which i don't have )
Yes, the manuals (ours just arrived yesterday) have about 120 pages of
tutorials; modler, layout and advanced. I guess you could ask Xaos Tools or
NewTek and see if they would have a copy of the tutorial pages.
Regards
Morton Molyneux
Article: 9993
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From: troya@ix.netcom.com
Newsgroups: comp.graphics.apps.lightwave
Subject: 3.1 AMIGA TO 4.0 NT?
Date: Thu, 11 Jan 1996 09:22:18 GMT
Organization: Netcom
Lines: 10
Message-ID: <4d1vpv$152@ixnews5.ix.netcom.com>
NNTP-Posting-Host: ix-ftl5-24.ix.netcom.com
X-NETCOM-Date: Wed Jan 10 7:22:39 PM PST 1996
X-Newsreader: Forte Free Agent 1.0.82
I'm upgrading to LIghtwave 4.0 NT
from Lightwave 3.1 AMIGA. how smooth is the transition.
are there many bugs?
I hear the converters are not fully operational yet.
anyone?
Article: 9994
Newsgroups: comp.graphics.apps.lightwave
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From: fusion@netcom.com (Fusion Films)
Subject: Attn. software companies!
Message-ID: <fusionDKy18I.4C9@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
Date: Wed, 10 Jan 1996 02:21:53 GMT
Lines: 25
Sender: fusion@netcom9.netcom.com
Fusion Films is considering providing companies a free space on our web
page for demo versions of their software.
We will only provide this space to software that is related to
film production, video production, script writing, 3D animation,
visual effects, etc.
If you are interested in having a demo version of your software posted
on the Fusion Films web site, please contact us via email at:
Fusion@netcom.com
We are going to evaluate the response that we receive and decide
accordingly. PLEASE DO NOT SEND ANY SOFTWARE TO US VIA EMAIL!
Paul Griswold
--
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
* Paul Griswold (305)279-5435 *
* Fusion Films, Inc. Fusion@netcom.com *
* Director/Animator http://www.ids.net/gamut/fusion1.html *
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Article: 9995
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From: mathew <mathew>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: WANTED: Sheep Object!!
Date: 11 Jan 1996 02:45:07 GMT
Organization: Monash University
Lines: 2
Message-ID: <4d1tjj$d9r@harbinger.cc.monash.edu.au>
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how about a cow?
Article: 9996
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From: johnclo@ix.netcom.com(John Clodfelter )
Newsgroups: comp.graphics.apps.lightwave
Subject: Modelling human objects ??
Date: 11 Jan 1996 07:43:09 GMT
Organization: Netcom
Lines: 7
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NNTP-Posting-Host: ont8-26.ix.netcom.com
X-NETCOM-Date: Wed Jan 10 11:43:09 PM PST 1996
I'm trying create from scratch a human head and bust object on
Lightwave 3.1 but I'm having trouble.
I would appreciate any suggestions on any steps to take and tools to
use to create this object.
Thanks in advance for any tips.
Article: 9997
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From: entpph@vaxc.isc.rit.edu
Newsgroups: comp.graphics.apps.photoshop,comp.graphics.apps.wavefront,comp.graphics.rendering.misc,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave,comp.graphics,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api
Subject: Re: Wanted: information on Grad School (please)
Date: 10 Jan 1996 03:25:20 GMT
Organization: Rochester Institute of Technology
Lines: 9
Message-ID: <4cvbj0$8jc@news.isc.rit.edu>
References: <4bi2gm$kkg@news.iastate.edu>,<30F18F22.4284@zerogravity.harc.edu>
Reply-To: entpph@vaxc.isc.rit.edu
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Xref: zippy.cais.net comp.graphics.apps.photoshop:6377 comp.graphics.apps.wavefront:1665 comp.graphics.rendering.misc:1155 comp.graphics.rendering.raytracing:4955 comp.graphics.apps.lightwave:9997 comp.graphics.algorithms:25857 comp.graphics.animation:294
In article <30F18F22.4284@zerogravity.harc.edu>, ReinMan <rein@zerogravity.harc.edu> writes:
>Texas A&M University has a computer animation graduate program you should check
>out.
>
And so does the Rochester Institute of Technology.
Erik Timmerman
Computer Animation Program
Rochester Institute of Technology
Article: 9998
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Student Discounts?
Date: 11 Jan 1996 03:01:06 GMT
Organization: Digital Equipment Corporation
Lines: 25
Distribution: world
Message-ID: <4d1uhi$7o5@nntpd.lkg.dec.com>
References: <scottaDKy7Cn.6tG@netcom.com> <4d0vin$c49@www.gatecom.com>
Reply-To: leimberger@marbls.enet.dec.com ()
NNTP-Posting-Host: marbls.enet.dec.com
|>Scott Adams (scotta@netcom.com) wrote:
|>
|>: as to whether or not Newtek offers student discounts. Anyone know?
To my knowledge they don't. This was the source of what turned out
to be an exhausting thread a few months back. Lets hope this dosen't
revive the thread from hell again.
|>
|>it would be great if they offered a freq. upgrader program too. Turn in
|>your V2.0/3.0/3.1/3.5 disks and get a deal.
IMPULSE offers this to Imagine users. I chose to wait until 4.0 of Imagine
came out before sending in my $100.00. If I chose the program the $100.00
would get you 4 updates a year I think. Kinda like paying to be a beta tester.
|>
|>I remember when dealers were telling people that if they got 3.5 the 4.0
|>version due out in January (95) would only be $150.
|>
|>
I called today and was told the order for 4.0 Amiga was already processed
thru Master Card and in shipping! This was good news to me as my MC was
over the top. From what I could tell it was very close to the $150.00 mark.
Article: 9999
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From: troya@ix.netcom.com
Newsgroups: comp.graphics.apps.lightwave
Subject: AMIGA TO NT
Date: Thu, 11 Jan 1996 09:16:25 GMT
Organization: Netcom
Lines: 7
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NNTP-Posting-Host: ix-ftl5-24.ix.netcom.com
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I am currently concidering upgrading to a more powerful computer to do
my computer animation on. I love lightwave and have version on my
amiga 2000 I'm hesitant to upgrade now because I hear the 4.0 NT
Lightwave is riddled with bugs. Has anyone made the switch and how
bumpy was the transition?
Article: 10000
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From: dan.bloomfield@mercopus.com (DAN BLOOMFIELD)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Looking for METABALL type modeller for LW.
Message-ID: <8B83522.0B95000072.uuout@mercopus.com>
Date: Thu, 04 Jan 96 21:54:00 -0400
Distribution: world
Organization: Mercury Opus BBS - Dunedin, Florida - 1 813 734 2799
Reply-To: dan.bloomfield@mercopus.com (DAN BLOOMFIELD)
References: <DKI4x2.6E9@cix.compulink.co.uk>
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-> BTW Blob program is available on Compuserve too, if someone local to
-> this guy can send it to him. It's good but it's not great...
I uploaded this program to the NewTek BBS, so you should be able to dl
it from there. 913-271-9299